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PCSX Reloaded SVN r24054 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

Download: PCSX Reloaded SVN r24054
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1565 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1562
Converted a few of the file paths to strings, and moved the generic file manipulation functions in IsoFileFormats to their own file.
r1563
Unbreak FF X-2 with the new iso code.
r1564
GSdx: just updating vs2010 project files
r1565
Added vs2010 project files for xpad and CDVDolio, too.

Download: PCSX2 SVN r1565
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR:MameUICabMAME 0.133 is released.CabMAME(UI) is a modified version of MAME / MAMEUI. CabMAME includes some "Hacks" to remove several "Problems" in cabinet use.

Some Hacks explained

SoundSync
With newer MAME versions there can be problems with stuttering sound if you use vsync or tripplebuffer. Thats because of the emulation gets slowed down and there aren't enough sound samples generated.
SoundSync changes the playback rate of the soundbuffer based on the emulations speed.
If Pac-Man runs with a speed of 98%, the soundbuffer playback gets slowed down to 98% also eliminating the stuttering. However note that the sound also gets a little pitched and slowed down, although most people won't hear this at all. This also works with games that run too fast (NeoGeo for example).

CleanStretch
Some may remember the "CleanStretch" option from older MAME versions.
As of today, in Direct3D the Picture gets zoomed to fullscreen with floating point precision. That actually produces quite nasty artifacts in lower resolutions.
CleanStretch ist a quite small hack, changing those floating point zoom back to integer zoom, eliminating zoom artifacts completly.

ChangeRes
Normaly MAME changes the resolution only once. This may be enough for 99% of all games currently supported, however there are some games that change resolution more than once (i.e. PSX based).
ChangeRes allows the game to switch resolution on-the-fly, however this may freeze MAME on Voodoo based games if you use a dual-core machine.

Redraw
To stay short.
Redraw allows MAME to output frames multiple times, for example 30Hz games running on 60HZ, or 60Hz games running "lowres" on a VGA Monitor (using 120Hz)

Configuration
All hacks can be enabled/disabled via MAME.INI (CabMAME) or INI/MAME.INI (CabMAMEUI) .
Configuration via MAMEUI Menu currently is not supported.
There are following options:
- cleanstretch 0/1 - can be either 0 (Floatingpoint-Zoom) or 1 (Integer-Zoom).
- changeres 0/1 - either 0 (no resolution switching) or 1 (resolution switching on-the-fly).
- redraw auto/0-X - either auto (tries to configure itself), 0 (no redraw) or any number from 1 (redraw X times).

Download: CabMAME 0.133
Source:Here

EmuCR:ClrMameProClrMamePro v3.128b is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.

ClrMamePro v3.128b changelog:
* misc: increased scanner speed slightly
* misc: wrong named chds on root level (and with root mode enabled) are detected and can be fixed
* misc: you can add/drop *.xml files as datfiles, too now
* fixed: offline xml dat parser (however naming is currently limited to release number + name + extension)
* fixed: "double description/folder" renames during parsing can create double counter extension
* fixed: old style dat parser is broken in 3.128a


Download: ClrMamePro v3.128b 32bit
Download: ClrMamePro v3.128b 64bit
Source:Here

EmuCR: DaedalusX64DaedalusX64 SVN r423 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r423
[!] Changed a couple of things here and there
[+] Added code for S2DEX_RDPHalf_0

Download: DaedalusX64 SVN r423
Source:Here

EmuCR: FCE Ultra GXFCE Ultra GX 3.0.7 is released.FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.

Snes9x GX Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!

FCE Ultra GX 3.0.7 changelog:
* Core upgraded to FCEUX 2.1.0a - improved game compatibility
* State issues fixed - old state files are now invalid!
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button

Download:FCE Ultra GX 3.0.7 - GameCube
Download:FCE Ultra GX 3.0.7 - Wii
Source:Here

EmuCR:ClrMameProClrMamePro v3.128a is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.

ClrMamePro v3.128a changelog:
* misc: increased scanner speed slightly
* misc: wrong named chds on root level (and with root mode enabled) are detected and can be fixed
* misc: you can add/drop *.xml files as datfiles, too now
* fixed: offline xml dat parser (however naming is currently limited to release number + name + extension)
* fixed: "double description/folder" renames during parsing can create double counter extension

Download: ClrMamePro v3.128a 32bit
Download: ClrMamePro v3.128a 64bit
Source:Here

EmuCR: MESSMESS v0.133 SVN r5302 is released.MESS is a free emulator which emulates a large variety of different systems.

MESS SVN Changelog:
r5300
[VBOY] Added two separate displays,and input port definition
r5301
[INTV] .bin and .itv are now recognized by all the Intellevision variants (they look like aliases for .int)
r5302
Added support for Tandy 1000RL (not working).

Download: MESS v0.133 SVN r5302
Source:Here

EmuCR:DolphinDolphin SVN r3878 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3875
Revert most of r3855.
r3876
Corrections to r3875.
r3877
Hell, just switch to fifo.cpp from r3854.
r3878
Updated TAS wiki

Download:Dolphin SVN r3878 x86
Download:Dolphin SVN r3878 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1561 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1556
Made a clean fix for the memzero.h template expansion bug/warning (caused by msvc treating template parameters like macros).
r1557
Added clean_msvc.cmd, which is a batch file that deletes all the mess MSVC leaves behind even with Clean/Rebuild. Chances are if you're having compiler/linker problems you can just double-click clean_msvc.cmd and have it fixed, rather than having to do a full re-checkout of sources (see file for more details on why).
r1558
wxgui: synced with trunk (to acquire new CDVD/ISO api)
r1559
Added a few new calls to PathUtils, and used them to get rid of some platform specific code in the new Iso code. I also modified some other code to use the new calls, and fixed a few microVU compiler warnings.
r1560
Reworked a few things in PcsxConfig, to make things a little more organized, and make path changes later easier. (May have broken Linux temporarily. If so, I'll fix it in a bit.)
r1561
Fixed up Linux after my previous changes.

Download: PCSX2 SVN r1561
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2649 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2646
allow hud editor to move elements to the bottom screen
r2647
hud editor works on savestate slot display
r2648
Update cli frontend makefile to add libagg cflags and to use AM_CPPFLAGS as
used by the gtk frontend instead of AM_CFLAGS. Issues pointend out by szigor
in patch #2825066.
r2649
fix a bunch of warnings

Download: DeSmuME SVN r2649
Source:Here

EmuCR:JPcspJpcsp SVN r1110 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1108
VideoEngine: fixed BONE reading & handling.
r1109
Fixed interpretation of 2D coordinates as float values (tested on PSP).
r1110
Implemented sceUtilitySavedataInitStart mode 15. Tested using SavedataTool

Download: Jpcsp SVN r1110
Source:Here

EmuCR: Mame ClassicMame Classic v5.50 is released.Mame Classic is the first Windows Front-End for M.A.M.E. to feature independent default settings for raster and vector games! Works with Windows 98, ME, 2000, XP, & Vista.

Mame Classic Features:
- Independent default options for Raster and Vector games
- Stores favorite games in separate list
- Custom settings for individual games
- Finds ROM changes between M.A.M.E. versions
- MAMEDiff support (requires mamediff.exe)
- Numerous game filters
- NPlayers.ini and Catver.ini support
- Icon support (requires icons to be unzipped in a ICONS folder in your M.A.M.E. directory)
- Game information (requires the history.dat file and/or mameinfo.dat file)
- Alternate directories for each directory in the mame.ini file
- Two ROM directories
- ROM and Sample verify with search for bad sets
- Screen Shots
- Ability to find and delete ROMs which are no longer supported in M.A.M.E.
- Maintenance to your M.A.M.E. directories
- Ability to disable Ctrl-Alt-Delete, Ctrl-Esc, and the Windows key during game play in Windows 98

Mame Classic v5.50 changelog:
- Added a filter to hide Twinkle System games.
- Updated for M.A.M.E. 0.133.

Download: Mame Classic v5.50
Source:Here

EmuCR: RockNESRockNES v5.02 is released.RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.

RockNES v5.02 Changelog:
- Fixed "running in background" when changing the video resolution.
- Fixed WAV file header, wrong size error.
- Resized blitter select window, smaller, for lower resolutions.
- Fixed required Famicom Disk System file name.
- Disabled Allegro's rest(1) in triple buffering mode.
- Fixed broken WRAM I/O, a lot of games should work again.
- Fixed bugs in the timing code.
- Fixed NSF visualizer drawing circles out of bitmap boundaries.
- pAPU sound code optimized, should be (much) less intensive.
- Changed openbus return value.
- A few tweaks to improve the speed.
- Minor MMC5 fixes.
- Documentation updated.

Download: RockNES v5.02
Source:Here

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r111 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r111
Added a missing header file.
Fixed various out-of-range errors within some file dialogs (extension filters).
Fixed default movie/save-state/cheat-list/etc. filenames.
Removed some redundant functions.

Download:Vba-ReRecording SVN r111
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1555 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1550
More iso work. Timestamps work in Linux now (and use Paths.h). Worked on getting rid of other redundant code, moving the logging to the standard pcsx2 log functions, and misc cleanup.
r1551
GSdx: disabled "gather" until I can sort it out
r1552
GSdx: ffxii fmv works again and even less bogus
r1553
GSdx: Disabled requesting of thread safe D3D devices. This is a speedup, and we shouldn't need the safety.
r1554
wxgui: Tons of updates and fixes ...
* Mostly finalized the i18n system.
* fully implemented the speedhacks dialog.
* improved the wxHelpers quite a lot.
* added a new gamefixes icon as put together by gigaherz.
r1555
microVU: minor changes

Download: PCSX2 SVN r1555
Download: Official Plugins - Windows Binaries
Source:Here