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EmuCR:DolphinDolphin SVN r3942 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3941
Postprocesing: New nightvision shader. Yay?
r3942
misc cleanup

Download:Dolphin SVN r3942 x86
Download:Dolphin SVN r3942 x64
Source:Here

Pcejin SVN r69 is released.Pcejin is a PC Engine / PCE CD-ROM / SuperGrafx Emulator.pcejin takes the accurate PCE emulation core in Mednafen and gives it a native Win32 interface and additional features.Mednafen-rr .mcm files can be loaded and converted with the Convert MCM menu item in the Tools menu, or the "Play Movie" hotkey. A mc2 file will be placed in the same directory as the mcm.

Pcejin SVN Changelog:
r62
fix resource error?
r63
add ID_FILE_RECENTROM
r64
add ID_FILE_RECENTROM
r65
compile error
r66
Recent roms - remove a hack. One down, 1 to go
r67
Fix linker error
r68
Some cleanup & some steps toward getting recent roms hooked up.
r69
autohold

Download: Pcejin SVN r69
Source:Here

EmuCR:PCSX ReRecording EmulatorsPCSX Rerecording SVN r183 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.

PCSX Rerecording SVN changelog:
r180
Edited wiki page through web user interface.
r181
fixed joypad.set
r182
Edited wiki page through web user interface.
r183
"Load Memory Watch..." -> "Load Lua Script..." in WIN32_LuaRunScript()

Download: PCSX Rerecording SVN r183
Source:Here

EmuCR:FceuxFceux SVN r1385 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1383
Win32 - fixed an erroneous assumption made in 2.1.1 that caused the recent roms menu to be grayed out even when there were recent roms (however, it uncovered an underlying bug in the recent menu saving that needs to be fixed at some point).
r1384
newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
r1385
Add NewPPU tests file

Download:Fceux SVN r1385
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2746 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2746
new gxFIFO:
- fix bug in FIFO buffer;

Download: DeSmuME SVN r2746
Source:Here

WinArcadia & AmiArcadia v12.0 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

WinArcadia & AmiArcadia v12.0 Changelog:
. Galaxia: compatibility improvements.
. PIPBUG and CD2650: "Settings|Graphics|Shadows?" option.
. New ARexx commands: UPDATEHIGHSCORES and VIEWHIGHSCORES (AmiArcadia
only).
. Miscellaneous improvements and bug fixes.

Download: WinArcadia v12.0
Download: AmiArcadia v12.0
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1606 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1606
microVU: Removed the "Exiting from Possible Infinite Loop" logic from Release builds, should be a small speedup.
Its still there in debug/devel builds, so we can easily tell if a game is hanging on VU1.

Download: PCSX2 SVN r1606
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r123 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r122
Fixed a bug that certain accelerator keys would not be enabled correctly.
Fixed an assertion failure in the old cheat search dialog.
Fixed several activation problems of the main window and dialogs.
r123
Fixed RAM Search.

Download:Vba-ReRecording SVN r123
Source:Here

Catlist v0.133u1 is released.Category files for MAME v0.133u1.

cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre

Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
Source:Here

Classic99 v3.31a is released.Classic99 is a freeware TI-99/4A emulator for Windows 9x.

Classic99 runs most stuff fine:
-System ROMs and many cartridges are INCLUDED under license from Texas Instruments
-boots and runs all console OS functions (except cassette I/O) and TI BASIC correctly
-most modules seem to work fine
-XB/Atarisoft cartridge bank switching supported
-all three music channels emulated through any DirectSound compatible sound card
-noise channel fully emulated, though user-defined repeat rates are not 100% accurate
-Speech implemented for both speech ROMs and external speak
-keyboard CRU scanning implemented
-joystick support
-9901 timer supported
-partial disk support
-DirectX Windowed and FullScreen, as well as non-DirectX windowed modes.
-Sprite collision detection (by pattern)
-Numerous video filter options (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
-Integrated debugger with single step
-PS/2 keyboard emulation built-in
-Mouse-driven menu selection (double-click on screen)
-1MB Super AMS card supported
-Open Source and 100% free

Download: Classic99 v3.31a
Source:Here

EmuCR:WinUAEWinUAE v1.6.2 Beta 4 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v1.6.2 Beta 4 changelog:
- 0x76/0x30 partition types are marked as "PART" in GUI and read/write should really really work..
- exec* command line didn´t support command separation ( ; ) characters, batch files supported ("cmd.exe /c ")
- fixed very old left border graphics error in Absolute Inebriation
- b3 sprite fix broke other programs, fixed again
- Brian the Lion "dialog screen" problem is not anything AGA-specific, BPLCON0 write needs 5 cycle delay, not 4 when written by copper. Not fixed yet, waiting odd number of cycles in copper emulation isn´t currently possible
and few buggy demos fixed, doing weird things with the blitter and work only accidentally.. For the first time ever Rampage/TEK works!
- Absolute Inebriation/VD "red linevector cube inside white object" part now works. Bug in blitter wait, rewrites blitter registers when old blit is still active, normally this would mess up the blit but it worked because write to BLTCON1 freezes the blitter if it causes switch from "extra" cycle fillmode to normal mode.
- Rampage/TEK blitter feature workaround added, another buggy demo, it changes blitter channel mode from 0x01 to 0x0D while blit is already active, result is blitter getting confused and changing to weird cycle diagram without D-channel. No writes, no memory corruption, no crash...
- above cases (blitter channel mode changing while active) also writes message to log. I am not going to test all combinations
Random freezing not yet fixed.
I guess version will be renamed to 1.7 or 2.0 because of huge A500 compatibility increase..
btw, I only have single non fully working A500 test statefile remaining, I need more non-working A500 game/demo reports

Download:WinUAE v1.6.2 Beta 4
Source:Here

EmuCR:JPcspJpcsp SVN r1129 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1129
Avoid "ArithmeticException: / by zero" when packetSize is 0

Download: Jpcsp SVN r1129
Source:Here

EmuCR:PCSX ReRecording EmulatorsPCSX Rerecording SVN v0.1.1 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.

PCSX Rerecording v0.1.1 changelog:
-Lua scripting.
-Fixed a possible cause of desync in GPU_writeDataMem; only seen when frameskip was enabled (for ex. with Fast Forward). As a side effect of this, Fast Forward is now ~25% slower.
-Screenshots are now taken correctly and they get saved as PNG.
-Added "-lua" command line option.
-Added "Maximum Speed", "Run Lua Script", "Stop Lua Script" and "Reload Lua Script" hotkeys. They will need to be remapped if you've used previous versions of PCSX-RR.
-Various minor improvements in the "-RR" code.
-My computer gets 10% slower due to the "pcsx.exe.manifest" file, so it doesn't come within the release archive anymore. You may want to remove it from your PCSX-RR folder too if you have a slow system.

Download: PCSX Rerecording v0.1.1
Source:Here

Pcejin SVN r61 is released.Pcejin is a PC Engine / PCE CD-ROM / SuperGrafx Emulator.pcejin takes the accurate PCE emulation core in Mednafen and gives it a native Win32 interface and additional features.Mednafen-rr .mcm files can be loaded and converted with the Convert MCM menu item in the Tools menu, or the "Play Movie" hotkey. A mc2 file will be placed in the same directory as the mcm.

Pcejin SVN Changelog:
r57
visual indication of movie recording
r58
fix lua memory reading
r59
fix readword, add setfont
r60
agg.text, use lineColor and fillColor
r61
fix a bug with dropshadowed text

Download: Pcejin SVN r61
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1605 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1602
wxgui: separated core emulation options from user interface options (mostly!some interdependencies remain), and stripped out some of the old framelimiting toggle/cycle code, which will be replaced with a better framelimiter system soon.
r1603
wxgui: minor cleanups; renamed Utilities folder to Tools, to alleviate confusion with the Common/Utilities.
r1604
wxgui: maintenance sync with trunk.
r1605
microVU: some optimizations...

Download: PCSX2 SVN r1605
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR: DaedalusX64DaedalusX64 SVN r424 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r424
- Renenable SIMULATE_DOUBLE w/Mario Party hack
- Reduce resource usage of Double Display w/o breaking roms
- Removed need for extra sceGuSync for FPS Display
- Switched from string compare to flags for hacks
- Added hack flags to Roms.ini and as menu options Debug mode
- Added files the Vis C++ project to reflect Changes in Microcode Structure
- Fixed 007 Broken on Rev 423
- Reduced extra rendering steps on non-rendered frames with FS enabled
Note: Approx 10% Speed-up, some games that need DoubleDisplay to function correctly have issues under FS

Download: DaedalusX64 SVN r424
Source:Here