FB Alpha Shuffle v0.2.97.06 test is released.FB Alpha Shuffle is an unofficial version based on FBA with many pointless features.
FB Alpha Shuffle Features
- added many GUI and driver changes/improvements from FBA Plus!
- Gangta, iq_132, emufan, JAVH, bms888, netbug, CaptainCPS-X, Jimmy_Page... added AVI recorder and input macro. emufan
- added support translated game name list in game selection dialog. 800
- you can edit the the game names in .\config\gamelist.xxx.ini. or you can import game names from mamep.lst. (put it under fbas.exe or config dir) added IPS v4 support from MAME Plus!, click right mouse button on game list. (Thanks to Emuman, emufan)
- added image menu from MAME Plus!, see Misc==>UI Options. (Thanks to Emuman, kkez)
- you can edit which menu style you like in the file config/fbas.ini: // New menu style, if zero-not use, 1-BASIC, 2-GRAY, 3-OFFICE, 4-OFFICE2003, 5-OFFICE2007, 6-EXTRA bMenuNewStyle 4 added select background image and select random image functions, see Misc==>UI Options(support bmp,png,jpg,gif..).
- (Thanks to CaptainCPS-X, FerchogtX) added set misc paths dialog and improve UI for game selection dialog.
- added save preset in "Map game input" dialog. (click right mouse button on "Use preset" button)
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select and gameover snapshot to game selection dialog. (http://www.progettoemma.net/snaps/)
- added support archived preview image.(name it: snap.xx, titles.xx, flyers.xx, score.xx, select.xx, gameover.xx. xx = zip/7z).
- (use Thomas Bleeker's PNGlib: http://www.madwizard.org/) added filters in game selection dialog. (it also can filter the custom translated game names)
- (type "lamer" in the filter and it will show unavailable/missing sets) you can edit the filter string in the file .\config\fbas.ini: // User defined filter string, separate with semicolon (';') szUserFilterStr fatal fury;samurai shodown added save favorite games (the file is in config/favorites.ini).
- added "Undo" function for input recordings, "Rewind" function for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display (shift+backspace). [blip]
- added a simple jukebox for neo,cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
- (put sound.dat of caname in .\config folder, convert it to UTF-8 encode) You can also use the shortcut keys to switch soundtracks: pagedown / pageup ==> switch tracks. shift+pagedown / shift+pageup ==> switch sections. added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added kawaks/nebula/mame cheat file support. [iq_132]
- (put mame cheat.dat or kawaks/nebula cheat files in cheat folder) changed the emulator will not depend on kailleraclient.dll.
- You can put kailleraclient.dll in the same directory as the emulator if you want to netplay. changed all romsets to match MAME Plus!. (Thanks to iq_132 for converting many neogeo drivers to FBA)
- Many thanks to OopsWare(http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.
FB Alpha Shuffle v0.2.97.06 test changelog:
unknow!
Download: FB Alpha Shuffle v0.2.97.06 test
Source:Here
DaedalusX64 SVN r427 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r425
[!]Reworked Double Display Lists, it is now enabled in roms.ini on a per rom basis as needed to prevent breaking roms
r426
[!] FlatShade and ViewPortHack should use flags to compare.
[+] Turok: The Dinosaur Hunter and Tigger's Honey Hunt will use DoubleDisplay.
r427
[~] Forgot a couple of things.
Download: DaedalusX64 SVN r427
Source:Here
Dolphin SVN r3951 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3950
Just a few fixes for the fps counter, also unbreak direct XFB homebrews.
And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup.
r3951
Tooltip for Free Look setting.
Postprocessing: Major improvements to nightvision2. Should actually "enhance the game's graphics in a way". Much, much better than the old version.
Download:Dolphin SVN r3951 x86
Download:Dolphin SVN r3951 x64
Source:Here
VisualBoyAdvance-M 880 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
Download:VisualBoyAdvance-M 880
Source:Here
VisualBoyAdvance-M SVN r882 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r881
applied Fix GDB support patch, needs testing, but patch provider verified it to work.
r882
Fixed some GB-Z80 instructions. Special thanks to Blargg and Dwedit.
Download:VisualBoyAdvance-M SVN r882
Source:Here
Fceux SVN r1402 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1400
PPUTests - added some games that I confirmed work, still haven't any more broken ones (which is encouraging).
r1401
Updated FCEU_VERSION_NUMERIC. Should have done this for the 2.1.1 release, oh well.
r1402
Fixed bug that caused new movies be created in /movie instead of /movies
Download:Fceux SVN r1402
Source:Here
PCSX2 SVN r1612 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1611
GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
r1612
A few minor modifications to CDVD and IPU.
Download: PCSX2 SVN r1612
Download: Official Plugins - Windows Binaries
Source:Here
DeSmuME SVN r2753 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2749
Remove a few unused variables.
r2750
Remove unused variables, ifdef what looks debug code.
r2751
Wifi: modify wifi settings dialog, add two modes: Ad-hoc and infrastructure.
Disable Infrastructure as it's just SoftAP, it doesn't work yet and I'm going to focus on Ad-hoc mode for the moment.
r2752
Wifi: add proper resetting & deiniting, remove the useless 'wifimac_t *wifi' parameter from all functions.
r2753
Wifi: implement a communication interface structure, change SoftAP to use this structure, add a (dummy for now) adhoc interface. Also SoftAP is disabled for now as I'm going to focus on adhoc (multiplayer games, download play, etc...).
Download: DeSmuME SVN r2753
Source:Here
Dega Re-recording v1.16 Pre1 is released. Dega Re-recording is an extended version of the Sega Master System emulator Dega designed to provide rerecording and other features useful for creating tool assisted speedruns. This version will build on *NIX as well as Windows thanks to the work of Ulrich Hecht.
Dega Re-recording v1.16 Pre1 Changelog:
New features:
* Movie file format altered to record whether this is a Game Gear game
* Now uses ROM file header rather than file extension to determine game type
* Added optional new portable Z80 core from Final Burn Alpha (originally MAME)
* Fixed flickering issue with SDL version affecting games which change the palette during the frame
* degavi ported to Windows using VfW
Bug fixes:
* Fixed a number of emulation bugs affecting a variety of games
* Windows: act more friendly to the CPU by not busy looping
Download: Dega Re-recording v1.16 Pre1
Source:Here
uBee512 v4.3.0 is released.uBee512 is an emulator for the Microbee Z80 Premium/Standard FDD and ROM based microcomputers.
uBee512 v4.3.0 changelog:
* Added Dreamdisk model emulation.
* Added '2mhzdd' model parameter for 2MHz Dreamdisk model.
* Added 'dd' model parameter for 3.375MHz Dreamdisk model.
Changes:
* The --side1as0 option now only has an affect used when formatting a disk.
* Changes to libdskrc.sample to include the Dreamdisk formats.
* Inclusion of patches for LibDsk and z80ex.
* roms.alias, roms.md5 and disk.alias updated to reflect Dreamdisk model addition.
Fixed:
* Fixed --hddx-close options, incorrect index was being used.
Download: uBee512 v4.3.0
Source:Here
Jpcsp SVN r1131 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1131
Implemented screen rotation (experimental):
Testing an approach by changing texture coordinates.
Download: Jpcsp SVN r1131
Source:Here
Dolphin SVN r3949 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3945
Fixes issue 1255 .
(wxString / char * conversion)
Move CopySJISToString to WxUtils.
Add ability to view sjis name and comment for japanese memcards
Add ability to format sjis memcards
CopySJISToString needs work on linux
r3946
oops too much copypasta :p
r3947
Added the per-frame action manager. Implemented all TAS features: Auto Firing/Holding, Frame Advance. They all work perfectly (test it yourselves by changing the globals), they just need some GUI.
r3948
Edited wiki page through web user interface.
r3949
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
Download:Dolphin SVN r3949 x86
Download:Dolphin SVN r3949 x64
Source:Here
Fceux SVN r1391 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1386
fixed compile for linux
r1387
The modified FCEUXDSP 1.07 NSF Updates were applied.
Additionally, Hex Editor and PPU coding that was causing errors because of the updates was also changed.
r1388
Disables logging of $3800-$3824 NSF control program instructions in Trace Logger.
Minor text edit to a dialog box title.
r1389
Updated changelog.
r1390
Win32 - Adding contributers to about box.
r1391
Typo!
Download:Fceux SVN r1391
Source:Here
GSdx SVN r1611 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1611 Changelog:
r1611
GSdx:
fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
Download: GSdx SVN r1611
Source:Here
WinUAE v1.6.2 Beta 5 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE v1.6.2 Beta 5 changelog:
- interrupt delay rewritten and corrected, fixes Gleat Stuff #01/BRB
- blitter/CPU timing tweak, fixes 1010 bobs/Celtic
- disable sound if sound driver buffer position gets stuck (driver bug)
- final partition read/write fix..
- try to emulate reading of non-existing/write-only custom registers more accurately
- Brian the Lion "dialog screen" seems to be something AGA specific after all.. 1 extra cycle needed after write to BPLCON0 before BPL cycle diagram changes (or at least in Brian the Lion's situation..) so add one cycle in AGA and hope it isn't totally incorrect fix..
Download:WinUAE v1.6.2 Beta 5
Source:Here
ClrMamePro v3.130 is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.
ClrMamePro v3.130 changelog:
- added:
1st part of the upcoming new toy "Rename Wizard".
You may know about the major set renames in latest MAME, well the Rename Wizard should help you in the future to update e.g. related datfiles (like artwork datfiles, etc...). The basic idea is: Load an old datfile and a new datfile. Find set renames. Apply the renames to a third datfile (e.g. artwork) either to rom or set level and save this dat. So the 1st step is to find set renames.
Logiqx's MAMEDIFF is usually used for such a thing but MAMEDIFF isn't as accurate as you might think. So Logiqx and myself though about other ways to find renames. The current idea is a 6-path check (from highest to lowest prio).
1) unique set hash compare: Hash is created over all rom/disk hashes and in case of nodumps or samples over names. Hash lookup tries to find a matching set.
2) single unique rom hash compare: Take a single unique rom hash of old datfile set and check if it's a single unique hash in new datfile. Use this to find a matching set
3) single unique chd hash compare: similar to 2) but on chds
4) fuzzy name check: similar to cmpro's scanner set name check. Tries to find the 'best fit' name
5) lazy description compare: try to match the descriptions
6) lazy set compare: try to match the setname
Currently a complete set list is produced showing something like:
old name -> new name [succeeded matching method] or *old name -> new name [succeeded matching method] or old name -> ? (when no match was found....propably a removed set) The * indicates a name change.
This part is already in...you can play around with it if you like.
The next steps will be:
- optionally disallow parent-to-clone renames (since a lot of dats work on parent sets only)
- load and apply changes on 3rd datfile
The Rename Wizard is not directly visible at the moment...but still easy to find. Check out popup menus if you want to know more ABOUT it.
- added: warning when 'Sets' scan option is not enabled
- added: dir2dat option to create a 0 byte file for empty folders
- misc: show common rebuilder warnings only once and not per addpath
- misc: improved fuzzy set name check
- fixed: xml dats with UTF ByteOrderMark aren't listed in profiler
- fixed: when using header support, rom size values are wrong
- fixed: offline datfiles 0 crc/ 0 size issue
Download: ClrMamePro v3.130 32bit
Download: ClrMamePro v3.130 64bit
Source:Here

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