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EmuCR:DEmulDEmul 0.5.4 is released.DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

DEmul 0.5.4 changelog:
- fixed some bugs and added some new ones;
- fixed threading and core bugs;
- added new romsets for NAOMI/NAOMI2/ATOMISWAVE, improved compatibility;
- almost 90% of arcade games boot now are most of them are playable;
- main change - full support of NAOMI2 games, there are some gfx bugs but all games work now;
- added analog controls for some NAOMI/NAOMI2/ATOMISWAVE games, including light gun emulation (press F11 during the play);
- added Dreamcast light gun support;
- added Dreamcast mouse support;
- a lot of improvements in GPU plugin (thanks to DreamZzz);
- added clipping support (mirrors in cars, Soul Calibur menu look good now);
- improved emulation of shadows, fog and similar effects;
- a lot of other changes which we forgot already.

Download:DEmul 0.5.4 32bit
Download:DEmul 0.5.4 64bit
Source:Here

EmuCR: SEGA GensGens-ReRecording v11a is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.

Gens-ReRecording v11a changelog:
-Loading roms and such from command line no longer requires use of the -rom [or relevant] command line switches (nitsuja)
-More emulation variables properly initialized on ROM load (nitsuja)
-FrameCounter positioning now adjust so that it will not run past the right edge of the screen. (upthorn)
-Fixed automatic gmv backup bug where [movie_name].bak.gmv would become the current version and [movie_name].gmv the unmodified backup. (upthorn)
-Added desync warning when playing a movie from a savestate that has no input data saved in it whatsoever. (upthorn)
-Fixed bulletproof rerecording and desync detection compatibility with savestates from recently obsoleted gens versions. (upthorn)

Download:Gens-ReRecording v11a
Source:Here

JSwingBoy v1.2.12 is released.JSwingBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator.JSwingBoy is an emulator version using J2SE, i.e. the Java version for desktop PCs. It uses the Java Swing classes for displaying the user interface.

JSwingBoy v1.2.12 Changelog:
- updated link to the online help page
- ensure that RAM data gets saved for ROMs with battery support also for the Swing version (bug ID 2822441)

Download: JSwingBoy v1.2.12
Source:Here

JMEBoy v1.3.4 is released.JMEBoy is the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs.

JMEBoy v1.3.4 Changelog:
- enable saving and loading the emulator state (feature request ID 2804463)
- synchronize RTC with the device´s clock instead of the emulated Gameboy CPU´s cycles (bug ID 2802537)
- updated link to the online help page

Download:JMEBoy-1.3.4.jar
Download:JMEBoy-1.3.4.jad
Source:Here

BlueMSX 2.8.2 is released.The blueMSX MSX emulator is approaching its third anniversary and in this short time it has established itself as the most advanced and feature rich MSX emulator. It supports most common machines and a wide variety of extension hardware. A feature rich debugger is also included in the emulator.During the last two years, the MSX emulation has been extended and support for other systems have been added. blueMSX is now also an SVI emulator, and supports the ColecoVision and Sega SG-1000, SC-3000, SF-7000 consoles.

BlueMSX 2.8.2 changelog:
- Added support for MSX1 VDP timing checks in the debugger;
- Added support for .der copy protected disk files;
- Fixed multiple bugs in DRAM management that fixes many known Turbo R issues;
- Fixed memory write bug in debugger that made memory writes occasionally fail;
- Fixed default directory for hard disk insert;
- Fixed memory leaks;
- Fixed Moonsound FM bug;
- Speed up save states and pause/resume.

Download: BlueMSX 2.8.2
Source:Here

EmuCR:DolphinDolphin SVN r3988 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3982
GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).
r3983
fix build for Externals/Memcard Manager/Memcard Manager.vcproj
r3984
GFX:
- FIFO changes - minor cleanup, code organization based on Nolan's changes
- Minor code cleanup
- CommandProcessor changes - Allow BP IRQ clearing for either raising or falling edges.
- Revived old SetFifoIdle code
Gets Pokemon XD to run, but will crash to any CPU-GPU desync. Other games like Metroid Prime, look happy with the new FIFO changes.
Please report any problems.
r3985
...
r3986
and its header...
r3987
NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked LLE: warning fix (would linux hate {} ? )
r3988
oops, a leftover

Download:Dolphin SVN r3988 x86
Download:Dolphin SVN r3988 x64
Source:Here

VisualBoyAdvance VisualBoyAdvance-M SVN r886 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M SVN changelog:
r885
If vba.ini exists in executable's folder, use it. Else create/use one in %appdata% folder.
r886
Fix file type associations for Windows Vista.
Use Chip-Like icon from shell32.dll for all ROMs.

Download:VisualBoyAdvance-M SVN r886
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1627 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1623
Link in Tags.h, use one of my new enums in various places, and move some code in IPU.h to a new function of it's own.
r1624
wxgui:
* Major cleanups and improvements to the Threading namespace.
* Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
r1625
A bunch of IPU.cpp now uses Tags.h. Ironed out a few things in Tags.h.
r1626
Disable vsync when going from "limit" to "skip" framelimit mode.
r1627
Fix a silly mistake I made in naming functions in Tags.h.

Download: PCSX2 SVN r1627
Download: Official Plugins - Windows Binaries
Source:Here

RetroCopy v0.200b is released.RetroCopy is an attempt to emulate the Sega Master System and Nintendo Entertainment System at the cycle level.It also includes a custom OpenGL powered 3D interface which shows things like the gameboxes. It is currently only available for Windows, with 32bit and 64bit versions available. RetroCopy is a new Master System emulator for Windows.

RetroCopy v0.200b Changelog:
-Added 3D TV to replace old 2D TV, with phosphor glow emulation and curved screen for real 80s gaming.
-Added 3D world which can be moved around in when viewing the games in windowed mode. Press F3 to switch between 3D movement and GUI movement
-Added cycle accurate TMS9918 MODE2 emulation to the SMS VDP. Games like F-16 Fighter use it
-Added version label inside program so it´s obvious what version you are running
-Fixed issue with background image not filling up entire display if resolution was over 1680 x 1050
-Fixed emulation thread appearing to "hang" that happened when CPU usage was high
-Scrollbar buttons now work
-Removed the .GAME extension in rom browser
-Forgot to call glFinish before swapping buffers, leading to a one frame delay which was noticable when VSYNC was enabled

Download: RetroCopy v0.200b
Source:Here

PCE for PSP v0.82a3 is released.PCE for PSP is a new PC Engine emulator for the PSP by a japanese coder. Turbo Grafx 16 Emulator on the Playstation Portable platform.

Download: PCE for PSP v0.82a3

EmuCR:DolphinDolphin Bi-Weekly Unofficial SVN build 3972 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin Bi-Weekly Unofficial SVN build 3972 changelog:
Fixes include:
1:Wii menu boots again!
2:Change disk works again!
3:Frameskipper!!!!!!! game are more playable if they were slow due to gpu.
4:wiimote is working again.
5:tons of sound fixes.
6:more jit speed ups.
7:DVD covers are reported like a real wii - MP3 now boots again.
8:multi crashes fixed in games and gui.
9:some memory leaks fixed.
10:framelimiter working better.
11:FPS display is tons better.
12:lots of work on wii input for linux and macos builds.
13:work on decompressing wii iso's
14:Fix "Show EFB copy regions"
15: TAS support added and working.
16:FIFO bug fixes.
17: GH3 Guitar support added to wiimote plugin tested and works fine.
18: fixed most jittering issues with games. I still rarely see it in 1 game.
19:Add Taiwan to the Country Codes
20:beta auto frameskipping limit (if framelimit & frameskipping is on, it wont skip more then needed or the maximum you set)

Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3972 x86
Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3972 x64
Source:Here

uBee512 v4.4.0 is released.uBee512 is an emulator for the Microbee Z80 Premium/Standard FDD and ROM based microcomputers.

Download: uBee512 v4.4.0
Source:Here

Pcejin SVN r79 is released.Pcejin is a PC Engine / PCE CD-ROM / SuperGrafx Emulator.pcejin takes the accurate PCE emulation core in Mednafen and gives it a native Win32 interface and additional features.Mednafen-rr .mcm files can be loaded and converted with the Convert MCM menu item in the Tools menu, or the "Play Movie" hotkey. A mc2 file will be placed in the same directory as the mcm.

Pcejin SVN Changelog:
r77
add cd ram to ram search
r78
savestate.save, load
r79
joypad.set

Download: Pcejin SVN r79
Source:Here

EmuCR:DolphinDolphin SVN r3981 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3979
second attempt at showing if a build is was compiled with local modifications (first attempt was r3889; tested on linux this time :D)
r3980
DSPLLE: fixed 0x20 handling, we still don't know what it is good for though:(
r3981
DSPLLE: small cleanup

Download:Dolphin SVN r3981 x86
Download:Dolphin SVN r3981 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1622 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1622
Added some tag code in I was fiddling with. (Nothing uses it yet. I mainly wanted a backup of what I was working on.)

Download: PCSX2 SVN r1622
Download: Official Plugins - Windows Binaries
Source:Here

Glitch64 SVN r32 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r31
Code cleanup
r32
Fixed MacOsX build options

Download: Glitch64 SVN r32
Source:Here