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EmuCR:VisualBoyAdvanceVba-ReRecording SVN r130 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r130
Added Pixelate 3x and Pixelate 4x filters for fun.

Download:Vba-ReRecording SVN r130
Source:Here

PCSX Reloaded SVN r28959 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

Download: PCSX Reloaded SVN r28959
Source:Here

SPU2-X SVN r1740 is released.SPU2-X is a pcsx2 sound plugin for PCSX2.

Download: SPU2-X SVN r1740

EmuCR:PS2 emulatorPCSX2 SVN r1736 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1733
Might as well copy some register code from GSdx to GSnull, so I have a starting place on register handling in it.
r1734
Added more logging to the plugin management process (init/open/close). Added SVN_REV info to the console log.
r1735
Patch r1734 for Linux.
r1736
Some more changes to use dmaRegs and gifRegs in various places.
r1737
wxgui:
* Redid 'Run' menu as separate 'Boot' and 'Emulation' menus (implementation is still spotty as always)
* Fixed some more bugs in config/settings Dialogs
* Fixed a nasty bug in memory cards (no more magic memorycard deletion, yay!)
* Renamed a lot of variables, because I just like refactoring code...
* Fully implemented emulation commands: Pause, Close, Reset.
(no it still can't do anything more than boot the bios, yet >_<)
r1738
SPU2-X:
5.1 support is back!
Currently for XAudio2 only, and it's not doing much (Simple copy of the stereo source to the other speakers).
Gigaherz is already working on a nice, semi - prologic II upmixer though ;)
r1739
SPU2-X:
Fixe the dsp (winamp plugin) crashes. Thanks to Gigaherz for this one, too :p
r1740
SPU2-X: Minor cleanups and updated DLL/resource versioning info (which never got updated for v1.2, oops)

Download: PCSX2 SVN r1736
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR:DolphinDolphin SVN r4203 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4192
GUI: Gray step button in JIT mode
r4193
D3D: Some more small texture dumping changes, It should be even more like the OpenGL now.
Need to find out a better way to check if a texture is already dumped.
r4194
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
r4195
quickfix slowness caused by 4193
r4196
fix annoying warning starting kuru kururin (jpeterson, this got to have something to do with your file logging?)
r4197
Fixed up the filemon a bit, added isEnable function to the logmanager and moved the FileMonitor from debug to discio to prevert cross dependencies
r4198
Revert accidental change to stringutil
r4199
DiscIO:Fix the includes up Dolphin should now compile.
D3D and OGL: A minute clean up with texture dumping
r4200
DiscIO:Quick fix for the includes again
r4201
GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.
r4202
fix for "properties-crash" by lpfaint
r4203
r4195, redux...

Download:Dolphin SVN r4203 x86
Download:Dolphin SVN r4203 x64
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2818 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2811
Fix GDB_STUB compile
r2812
VS2010 project: add the vcxproj.filters file which contains filter (folder) info.
r2813
VS2010 project: remove the non-existing gl_vertex.h.
r2814
Wifi: re-enable SoftAP.
(Oh, and I also happened to commit the version 0.00001 of what would be the dialog template for the new (unfinished) I/O reg viewer)
r2815
Remove an offensive line.
r2816
VS2008 project: reorganize the project to have sources and includes together,in two filters: Core and Windows. Let resource files in their original filter and move the instruction tables to another filter.
Feel free to revert if you don't like this organization.
If people like it, I'll do the same with the VS2010 project.
r2817
VS2008 project: more reorganization: move resource files filter into Windows filter, move instruction tables into Core filter, remove the non-existing gl_vertex.h as for VS2010 project.
r2818
Make instruction cycles same as GDB_STUB build (decreased all instruction cycles by 1)

Download: DeSmuME SVN r2818 32bit
Download: DeSmuME SVN r2818 64bit
Source:Here

EmuCR:JPcspJpcsp SVN r1174 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1173
Fix for applications sending FBW before FBP (e.g. Dragoneer's Aria)
r1174
More Native Code patterns for the Compiler (from Posts with Profiler info)

Download: Jpcsp SVN r1174
Source:Here

EmuCR:Glide64Glide64 Napalm WX R1.1 is released.Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper.

Glide64 Napalm WX R1.1 changes:
1. Glide64 (the plugin)
* Fixed tlut mode set in sprite microcode - sky in Glover works correct.
2. GlideHQ (the texture enhancer)
* Fixed high-res textures load on multicore CPU
3. Glitch64 (the glide wrapper)
* Code cleanup and optimizations

Download:Glide64 Napalm WX R1.1
Source:Here

EmuCR:JPcspJpcsp SVN r1172 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1171
Implemented texture storage TPSM_PIXEL_STORAGE_MODE_16BIT_INDEXED and TPSM_PIXEL_STORAGE_MODE_32BIT_INDEXED: fixing "Unhandled texture storage 6" and 7.
Slightly improved performance of clut reading (using MemoryReader).
r1172
Enable GL_DEPTH_TEST when clearing depth buffer: this is fixing SEGA Rally and Dragoneer's Aria (test from Raziel)

Download: Jpcsp SVN r1172
Source:Here

WinArcadia & AmiArcadia v12.4 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

WinArcadia & AmiArcadia v12.4 Changelog:
Changes since V12.3 (detailed changes):
- Astro Wars and Galaxia: improved emulation, improved sidebar, COLOURS command.
- Miscellaneous improvements and bug fixes.

Detailed changes between V12.3 and V12.4:
- wa: fixed background colour of menu item bitmaps.
- improved coin-op instructions in manual.
- linted all files (w/ PC-Lint 8.00m) except 3rd-party files (ajoystick, saveanim, simplerexx, unzip).
- various forgotten minor bug fixes.
- now coin-ops are presented to the user as 4 separate machines, not 2 groups of 2 submachines.
- aa: added missing m_updatedips() and g_updatedips().
- wa: zaccaria: address of screen under pointer is now shown on titlebar when GRIDLINES is #defined.
- zaccaria: improved colour emulation.
- astro wars: now has its own glyph, instead of using galaxia glyph.
astro wars: improved collision detection.
- wa: now all glyphs are implemented as icons, not bitmaps.
- now using Samir´s new Italian catalog.
- aa: now under OS4, toolbars have no tooltips and no "selected" image, so that hopefully they might now work OK under OS4. :=(
- coin-ops: now each coin-op has a glyph on the sidebar.
- aa: put mason´s icons into icons/contrib/ directory.
- fixed: watchpoint handling bugs, esp. re. zaccaria banked memory.
- debugger CLI: zaccaria: added COLOURS command.

Download: WinArcadia v12.4
Download: AmiArcadia v12.4
Source:Here

EmuCR:JPcspJpcsp SVN r1170 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1168
cb3: attempting to restore Profiler.java
r1169
cb3: attempting to restore Profiler.java
r1170
cb3: deleting Profiler.java in wrong location

Download: Jpcsp SVN r1170
Source:Here

EmuCR: Snes9xSnes9x ReRecording SVN r29 is released.Snes9x ReRecording is the re-recording branch of Snes9x 1.43 and Snes9x 1.51.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Snes9x 1.43-ReRecording SVN changelog:
r28
1.43: Increment version number and port r21 and r22 (C core)
r29
Add FastBuild

Download:Snes9x 1.43 ReRecording SVN r29
Download:Snes9x 1.51 ReRecording SVN r29
Source:Here

PCSX Reloaded SVN r28794 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

Download: PCSX Reloaded SVN r28794
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1732 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1729
pthreads: Added to pthreads.h since SEH requires it; Added versioning to the project/output filename (currently V2, which is SEH-enabled)
r1730
wxgui:
* Fixed thread classing so that detached pthreeads are handled safely, and so that virtual functions in C++ destructors are explicitly specified.
* Added some helper functions to Pcsx2App for safely executing menu commands form any thread in the emu.
* Fixed several minor bugs in settings / config handling.
r1731
Relaxed loadstore cycles a bit on the EE.
This hopefully lets a few regressed games work again.
Also a speedup, specially in fmv..
r1732
Minor changes to how the commandline auorun feature works, so that it initializes in the same general order/pattern as using the GUI. May fix some spotty problems.

Download: PCSX2 SVN r1732
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2810 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2810
fix for mic being stuck at max volume in some games if you don't have a microphone

Download: DeSmuME SVN r2810 32bit
Download: DeSmuME SVN r2810 64bit
Source:Here

EmuCR:DolphinDolphin SVN r4191 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4190
DX9 DEBUG and DEBUGFAST build fix, no big deal.
r4191
GUI: Logwindow font choice saved

Download:Dolphin SVN r4191 x86
Download:Dolphin SVN r4191 x64
Source:Here