PCSX2 SVN r3271 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN r3263 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
SmartGear v2.0.18 Beta is released. SmartGear is a multi-system game emulator. SmartGear allows you to play games written for classic handheld and console gaming systems on your Windows Desktop PC, Pocket PC or SmartPhone. It currently emulates GameBoy, GameBoy Color, NES, GameGear, MasterSystem, TurboGrafx-16, and Genesis/MegaDrive. SmartGear is written in portable C code and can be built on a variety of systems. The mobile version uses optimized ARM assembly language components for maximum performance. The purpose is to accurately emulate your favorite classic games at full speed on any Windows device.
exl100 Alpha v0.8d is released. exl100 is a emulator for an obscure french 80ties computer : exelvision exl100. In this first stage, the project is a derivative work from MESS unfinished driver (may change in the future).
DeSmuME SVN r3674 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
OpenBOR v3.0 Build 2833 is released. OpenBOR is an open source implementation of the game engine Beats of Rage. Platforms Supported: DOS, Windows, Linux, Sega DreamCast, XBox, GamePark, Sony PSP and Sony PS3.
PCE for PSP v0.83D4 is released. PCE for PSP is a new PC Engine emulator for the PSP by a japanese coder. Turbo Grafx 16 Emulator on the Playstation Portable platform.
Jpcsp SVN r1598 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
PCSX2 SVN r3260 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
DeSmuME SVN r3672 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
Glitch64 SVN r149 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r149
Fix issue #93 : Pokemon Stadium 2 - status effect from attack is very faint.
Download: Glitch64 SVN r149
Source:Here

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