Dolphin Git 5.0-11325 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
BizHawk Git (2019/11/29) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
SDLMAME v0.216 is released. SDLMAME is a port of the popular MAME™ emulator to the SDL library. It runs on many different platforms, including both 32- and 64-bit Linux.
Command.dat v0.216 is released. The command.dat is a file that allows you to view, among other things, the individual command lists for your favorite fighting game characters. With the command.dat, you can have an in game instruction manual to essentially every game that MAME supports.
WinVICE SVN r37222 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).
CEMU Graphic Packs v561 is released. It is a Community Graphic Packs for Cemu. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
rpcs3 Git (2019/11/28) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
yuzu Git (2019/11/28) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
PCSX2 Git (2019/11/28) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
Ryujinx Git (2019/11/28) is complied. Ryujinx is a Experimental Switch emulator written in C#. Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.
Snes9x Git (2019/11/28) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Dolphin Git 5.0-11319 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Play! Git (2019/11/28) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
BizHawk Git (2019/11/28) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
GroovyMame v0.216 SwitchRes v0.017p is released. GroovyMame is a custom M.A.M.E. build mainly aimed at CRT monitors, as we are convinced CRT technology is a must when it comes to enjoying emulation in its full glory. However you can use GroovyMAME to alliviate some of the annoyances associated to emulation on LCD displays, specially for those models which are capable of refreshing at custom rates.
NegaMAME v0.216.2 is released. NNegatron is a MAME dedicated front-end that has then been engineered to ease the task for users and be as intuitive as possible. On its first release in November 2015, it was the very first front-end to fully unlock the possibilities of machine configurations available in MAME. Some other front-ends caught up since. But when MAME changed its way to provide information to third-party front-ends in May 2017 with v0.186, it also prevented access to some important information to front-ends. In June 2018, Negatron has once again reiterated its prowess by working in association with the new MAME derivative called NegaMAME. NegaMAME behaves exactly like official MAME. But it simply adds a command that third-party front-ends can use to get back the information missing in MAME since v0.186, effectively helping Negatron to regain full access to all the features it already had in 2015.

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