2010-01-24

Dolphin SVN r4938

EmuCR:DolphinDolphin SVN r4938 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4929
Added support for X360pad rumble
Need someone who has a X360pad to test.
r4930
Experimental FIFO thread. Speeds up the emulator by moving FIFO to its own thread. This will work best with quad cores, though there is a noticeable improvement on my dual core.
Enable the thread by adding this line to the video plugin ini files, "User\Config\gfx_dx9.ini" and "User\Config\gfx_opengl.ini":
UseFIFOThread = True
The line should be added under the UseXFB line.
To disable the FIFO thread, use this line:
UseFIFOThread = False
If the line is not in the ini file, the default is disabled (i.e. False).
The FIFO thread causes an error when the OpenGL plugin is used. The D3D plugin works.
Only top left quarter of the screen can be seen when rendering to main window.The entire screen can be viewed when running in a window.
r4931
this was a hard fix to found: if a degenerated primitive is passed to the VertexManager treat it as a compatible primitive, for example if a 5 vertex quad is passed treat it as a triangle fan.
as crazy at this seems it fix the sun glare in ZWW, please test an d let me know if it make a difference in other games
r4932
Added GCpad to SConstruct, should compile fine on Linux and Mac OSX now. (some things need cleanup, waiting for ayuanx to finish it)
r4933
Fixes Rumble Strength for XInput
r4934
Fixes Rumble Strength for XInput
r4935
Fixes the capital letter as well as path that could cause problem in future (Step 1)
r4936
Fixes the capital letter as well as path that could cause problem in future (Finish)
r4937
Wiki edit: Ayuanx is responsible for this one
r4938
Reverted the FIFO thread change

Download:Dolphin SVN r4938 x86
Download:Dolphin SVN r4938 x64
Source:Here

2 Comments:

  1. i have no idea how to contact you...but the vibration of the 360 pad works just fine...at least in mario galaxy...keep up the good work

    ReplyDelete
  2. Great job, the speed has increased a lot! It's amazing, thanks. The vibration of the 360 works very well too.

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