Even better, I had a hunch that since the main CPU never sends any kind of key to the MCU, perhaps the values themselves are symmetric. It turns out that they are, and so any seed - not just 1 - will work with the same algorithm. So the patch could go, but the functionality stayed. Hooray - all the games will run with no RAM patching!
Now for the bad part: Quizard 3.2, 4.1 and 4.2 all still refuse to go in-game for reasons unknown. They don't try to chat up the microcontroller in any way, so it must just be what the MCU is returning that they *eventually* don't like.
Quizard 2.2, however, is fully playable. Pictures:






Source: harmoniouscode.blogspot.com
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