2010-06-16
Dolphin SVN r5722
Dolphin SVN r5722 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
PMPlayer Advance v3.1.1
PMPlayer Advance v3.1.1 is released. PMPlayer Advance is a video player for the PSP coded by Cooley. It was originally created to view PDF files. PPMs, which are encoded in MPEG-4 AVC or with a size of 480x272.Another important function, you can, thanks to PMPlayer Advance , watch streaming movies on your PSP from your PC via USB Host or Host Net. This will be explained shortly with uun tutorial.
DSP Emulator v0.10 beta 1 wip 16/06/2010
Dolphin SVN r5719
PCSX Reloaded SVN r52641
PCSX2 SVN r3213
PCSX2 SVN r3213 is released. PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
smsplus-gx v100615
smsplus-gx v100615 is released.smsplus-gx is a port of SMS Plus, an open-source & portable Sega Master System / Game Gear emulator originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro. Please note that the original code has been slightly modifed to improve game compatibility, emulation accuracy as well as adding support for extra peripherals. SMS Plus now also supports SG-1000 and Colecovision games !
Dolphin SVN r5717
Oricutron v0.6
Oricutron v0.6 is released. Oricutron is an emulator for the Oric series of computers. It is written in plain C, and uses SDL. It is designed to be portable.It is still in early alpha stages.
Half Byte Loader SVN r88
vbjin SVN r86
vbjin SVN r86 is released. vbjin is a Virtual Boy Emulator for Windows platforms. It comes from the merging of the PCEjin emulator with the mednafen.9 Virtual Boy core. VBjin supports rerecording and TAS tools.
WinUAE v2.2.0 Beta 10
WinUAE v2.2.0 Beta 10 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
UnrealSpeccy v0.37.3 Fix5
MESS SVN r8283
Jpcsp SVN r1572
Jpcsp SVN r1572 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
MiSFiT MAME 0.127.J
Nintendulator v0.975 beta (2010/06/14)
Nintendulator 0.975 beta (2010/06/14) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.