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EmuCR: PCSX2PCSX2 Git (2014/08/01) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

EmuCR: Play!Play! Git (2014/08/01) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

EmuCR: BizHawkBizHawk SVN r7472 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR: StellaStella SVN r2972 is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

EmuCR: MAMEHubMAMEHub Git (2014/08/01) is complied. MAMEHub is a portal where ClientServerMAME / ClientServerMESS players can log in and arrange matches with other players. It handles versioning, matchmaking, and publicising of matches.

MAMEMAME SVN r31483 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

EmuCR: MESSMESS SVN r31482 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

EmuCR: Speak & Spell 1978 SimulatorSpeak & Spell 1978 Simulator v3.34 is released. Speak & Spell 1978 simulator is a Japanese Speak&Spell simulator for Windows and X680x0. Speak & Spell 1978 Simulator for Windows´ is produced by SHRINE FIELD(as Miyavoux), released and distributed by MIYAVOUX.COM/.NET only. Do not redistribute the application and the archive file. If you break off the agreement, you cannot continue to use the application, and in your country and area. Now, it is impossible to download the correct archive in countries of Poland and Polish language. Because those countries had broken the rule of no redistribution.

EmuCR: PPSSPPPPSSPP Git (2014/08/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: DolphinDolphin Git 4.0-2358 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: iNESiNES v3.9.13 for Android is released. iNES emulates classic NES and Famicom video game consoles. It runs NES, Famicom, DiskSystem, and VS System games right on your Android device.

EmuCR: RetroArch  RetroArch Git (2014/07/30) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.