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CosmoU v0.13.3 is released. CosmoU – The most beautiful way to play Wii U games on PC. A free Cemu frontend with Liquid Glass design, automatic setup, multiple view modes (including a Wii U-style home menu), and simple per-game settings. Built for nostalgia and ease of use.

EmuCR: Vita3KVita3K Git (2026/11/06) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

EmuCR: ShadPS4ShadPS4 Pre (2026/11/06) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: ShadPS4ShadPS4-QtLauncher (2026/11/06) is released. QtLauncher is the official launcher for shadPS4. ShadPS4 is an early PS4 emulator for Windows and Linux written in C++.

EmuCR: PCSX-ReduxPCSX-Redux Git (2026/11/06) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

EmuCR:OpenMSX OpenMSX Git (2026/11/06) is compiled. OpenMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License.For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS a minimal implementation of the MSX BIOS, allowing to play quite some games without the need to have an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please.

EmuCR: mGBAmGBA Git (2026/11/06) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

EmuCR: FB AlphaFB Neo Git (2026/11/06) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: EKA2L1 EKA2L1 Git (2026/11/06) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.

EmuCR: DolphinDolphin Git 2609-191 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: PPSSPPPPSSPP Git (2026/11/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: Citron Citron-NEO Git (2026/11/06) is released. A reincarnation of the now gone yuzu emulator; stripped down to the bare minimal requirements.

EmuCR: Azahar Azahar Git (2026/11/06) is compiled. An open-source 3DS emulator project based on Citra.

NintendulatorNintendulatorNRS (2026/11/06) is released. NintendulatorNRS is a Famicom/NES (and its derivate such as the VRT chipsets) emulator for Windows. It is a fork of Nintendulator (by Quietust) maintained by NewRisingSun which offers an extremly wide compatibility.

RomSieve v1.1.0 is released. A cross-platform ROM organizer for Linux and Windows. RomSieve audits a collection against its DAT, keeps one release per game (1G1R) and rebuilds a clean folder tree, with a full preview before anything is written.

EmuCR: XeniaXenia Edge Git (2026/11/06) is released. Xenia Edge is yet another experimental fork of the Xenia emulator, mainly based on Xenia Canary but with the aim of quicker iteration and improvements to Vulkan backend and Linux platform in particular. Windows of course remains fully supported as well and will benefit from changes made here especially with its Vulkan backend.