emu6502 v0.9.8 is released. This is Apple ][ and Apple //e emulator written entirely in Rust, SDL and HTML5.
KytyPS5 (2026/08/29) is released. KytyPS5 is a PlayStation 5 compatibility layer. The project is still in an early stage of development, so compatibility is limited and behavior may change quickly between builds.
KytyPS5 Changelog:
controller: forward guest vibration to SDL rumble by @MehmetCambaz in #365
Download:KytyPS5 (2026/08/29)
Source:Here08
CD-i Emulator v0.5.3 Beta10 is released. CD-i is short for Compact Disc Interactive. It is an interactive multimedia system combining moving and still video, audio and program content on a compact disc, which can be played back in a dedicated CD-i player. CD-i Emulator program (cdiemu) provides a fairly complete emulation of the hardware of an actual physical CD-i player.
WinVICE r46222 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).
MAME4droid 2026(0.289) v1.40.02 is released. MAME4droid is developed by David Valdeita (Seleuco) as a port of the MAME emulator by MAMEDev and contributors. It emulates arcade games and systems like ZX Spectrum, Amstrad CPC, MSX etc. This version of MAME support over 40000 different ROMs.
Xenia Edge Git (2026/08/29) is released. Xenia Edge is yet another experimental fork of the Xenia emulator, mainly based on Xenia Canary but with the aim of quicker iteration and improvements to Vulkan backend and Linux platform in particular. Windows of course remains fully supported as well and will benefit from changes made here especially with its Vulkan backend.
x360ce v4.18.63.0 is released. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.
Xenia Git (2026/08/29) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).
VisualBoyAdvance-M Git (2026/08/29) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
Stella Git (2026/08/29) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Snes9x Git (2026/08/29) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
rpcs3 Git (2026/08/29) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
PCSX-Redux Git (2026/08/29) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

NewsLetter
Bookmark
Submit News
Email Us

