2011-04-07

PCSX2 SVN r4543

EmuCR:PS2 emulatorPCSX2 SVN r4543 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

MAME Plus! v0.142 r4851

EmuCR: MAME Plus!
MAME Plus! v0.142 r4851 is released. New version of this MAME Emulator for Windows. MAME Plus! has many features to make it a great unoffical build.

PCSX2 v0.9.8 (r4541)

EmuCR:PS2 emulatorPCSX2 v0.9.8 (r4541) is released. PCSX2 0.9.8 is a branch of PCSX2. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

GSdx SVN r4542

GSdx SVN r4542 is released. GSdx is a GPU plugin for PCSX2.

SM3EasyBox v0.0.3.3

EmuCR: SM3EasyBox SM3EasyBox v0.0.3.3 is released. SM3EasyBox is a GUI for Supermodel by cdrwhome. Supermodel is a Sega Model 3 arcade emulator.

GSdx SVN r4539

GSdx SVN r4539 is released. GSdx is a GPU plugin for PCSX2.

Dapplegrey v2.21

EmuCR: DOSBoxDapplegrey v2.21 is released. Dapplegrey is a frontend for the MacOS X DOSBox port (which you can get from the official DOSBox website) written in REALbasic. Not only the plain DOSBox app, but DOSBox versions included in DBGL or Boxer will also be recognized as DOSBox binary source. With Dapplegrey you can easily set options the DOSBox gives to you w/o having to enter them manually using the Terminal or have to edit the DOSBox config file. This file will be written before Dapplegrey tells DOSBox to start the DOS game.

PCSX2 SVN r4538

EmuCR:PS2 emulatorPCSX2 SVN r4538 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

Jpcsp SVN r2055

EmuCR:JPcspJpcsp SVN r2055 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Dolphin SVN r7440

EmuCR:DolphinDolphin SVN r7440 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Mame32Plus [Ash-Build] v0.142

EmuCR: Mame32Plus [Ash-Build] Mame32Plus [Ash-Build] v0.142 is released. Mame32Plus [Ash-Build] is a new version of the MAME.

Mameinfo.dat v0.142 FIX

Mameinfo.dat v0.142 FIX is released. detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.

Glitch64 SVN r232

EmuCR: Glitch64 Glitch64 SVN r232 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

NesDS v0.48a

EmuCR: NesDSNesDS v0.48a is released. NesDS is a public-domain NES emulator for the Nintendo DS. The code was originally written in the commercial Nintendo DS devkit. This project's first milestone is to port that code to the open-source devkit.

MESS SVN r11099

EmuCR: MESSMESS SVN r11099 is released. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

EMU v1.01 (2011/04/06)

EMU v1.01 (2011/04/06) is released. EMU emulates Agat-7, Apogee, Bashkiria-2M rom, Bashkiria-2M disk, BK-0010, BK-0010_01, BK-0010fdd, Irisha, Korvet, Lik, Lik2, Lvov, Mikro-80, Mikrosha, Mikrosha (cas), NuPogodi, Orion-128, Orion-128 Z80 HDD, Orion-128z80-Card-ll, Orion-Pro, Orion-Pro 2, Partner, PK-6128c, PK8000 KDOS, PK8000 Sura and Xobbi, PK8000 Sura and Xobbi (cas), PK8000 Vesta, PK8000 Vesta (cas), Radio-86RK, Radio-86RK (cas), Radio-86RK 4K, Radio-86RK color, Radio-86RK ordos, Radio-86RK romdisk, Specialist, SpecialistMX, SpecialistRamfos, Spektr-001, Unior, UT88, UT88 (cas), Vector06c, Vector06c-z80, Vector-1200, Vesta, Vesta (cas), ZX Spectrum 128, ZX Spectrum 128 (cas) ZX Spectrum 48 and ZX Spectrum 48 (cas).

Common Source Code Project (2011/04/06)

Common Source Code Project (2011/04/06) is released. This is the common source code archive of my works: