2012-02-06

MAME v0.145

MAMEMAME v0.145 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME v0.145:
0.145
-------
Happy 15th Anniversary! Over its 15 years of existence since MAME
0.01 was released for MS-DOS with an initial library of 5 sets, MAME
has grown exponentially to the point that no one thought we would be,
boasting 18,650 different sets and operable on more OS platforms than
thought possible. While video-based arcade games were the original
targets for MAME, the scope of the project has grown to include
documentation of virtually all coin-operated amusement devices
including gambling (video/slots), coin droppers, pinball machines and
more. Through the efforts of the literally thousands of developers,
players and others who have provided assistance and feedback over the
project's history, we would like to thank all of them that made this
possible!

MAMETesters Bugs Fixed
----------------------
- 04455: [Crash/Freeze] All sets in cliffhgr.c: Crash/assert and
graphic issues (Aaron Giles)
- 04644: [Core] Tilemap viewer always broken / displays in shades of
Blue (Aaron Giles)
- 04607: [Graphics] All sets in cliffhgr.c: Video playback is faulty -
screen flashes (Aaron Giles)
- 04656: [Misc.] Various Sets: "Timer Error" shows before start of
game each time, showing odd time during setting (Angelo
Salese)
- 04661: [Crash/Freeze] calchase: Assert while doing initial memory
test (Carl)
- 04622: [Crash/Freeze] anmlbskt: Crash before OK (R. Belmont)
- 04636: [Crash/Freeze] mquake: [debug] Exception after OK
(R. Belmont)
- 04654: [Timing] All sets in stv.c: All sets do not start or play
correctly (Timing, Auto Credit, Sound) (R. Belmont)
- 04650: [Documentation] m1coro11n, m1coro11np, m1coro12n, m1coro12np,
m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n,
m1coro32np: Game descriptions contain a TAB character.
- 04648: [Graphics] All sets in btime.c: Misplaced graphics for player
2 in cocktail mode (hap)
- 04635: [Graphics] terrafb, terrafjb: [debug] Graphics corruption on
both sides of the screen (David Haywood)
- 04632: [Crash/Freeze] oldsplus: [debug] Assert before OK (David
Haywood)
- 04626: [DIP/Input] ddragon2 and clones: Wrong dipswitch settings -
default settings
- 04647: [DIP/Input] cabal and all clones: "Bonus Lives" settings are
wrong (stephh)
- 04628: [Crash/Freeze] agress, agressb: Black screen (R. Belmont)
- 03444: [Debugger] Registered ram blocks registered with save state
cannot be viewed with debugger (R. Belmont)

Source Changes
--------------
Fixed disassembly of far jump instructions in the u'nSP core [trap15]

Correct loading for dragngun video data, identified as standard DVI
data [David Haywood]

Slight fix to the way captaven rasters were handled [David Haywood]

Added proper widescreen layout on Super Chase [David Haywood]

Improved inputs in Tourvision driver [Stephh]

Added sprites wrap-around in Donkey Kong HW, seen in DK3 when clearing
stage 1 [hap]

chd: Fix error where FLAC was encoding 4 times too much data (samples
vs. bytes) [David Haywood]

Converted Boogie Wings to generic sprite device plus added manual
mixing. Converted various bootleg implementations of the chip to use
the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c)
[David Haywood]

Implemented preliminary support for Trident SVGA cards, fixes graphics
in California Chase loading screen [Grull Osgo, Angelo Salese]

Hooked up inputs and sound in california chase, game is now more or
less working without steer inputs and still needs the user to launch
boot.exe first from MS-DOS prompt. [Grull Osgo, Angelo Salese]

Various wav/flac sample changes: [David Haywood]
* Remove hardcoded ".wav" sample extensions from within drivers
* Update samples.c to check for both .flac and .wav extensions when
loading a sample
* Made sample loading failure a bit more verbose (various zips
contained 0 byte samples, I assume to keep clrmame happy or
something)
* Fixed memory allocation with 8-bit flac samples

Act Fancer: fixed background tilemap size, corrects level boss bg
(partial fix for MT #4585) [David Haywood]

RDP optimizations and memory system shunting in N64 driver; relative
speedup of 1.4x to 1.5x [MooglyGuy]

Truco Tron reverse engineering [Roberto Fresca]
* Identified and added EF6821P PIA for I/O.
* Identified and added the CRTC as HD/UM6845.
* Identified a Maxim MAX691 and hooked watchdog/reset functions based
on the PIA line where is tied. Also hooked others minor related
things.
* Identified a Darlington Array ULN2003.
* Added correct clocks for main crystal, CPU and CRTC through
#define.
* Improved inputs/jumpers with PCB traces.
* Added technical notes.

Model 1: add skeleton device for Z80 version of the MPEG sound board.
No playback, just running the Z80. [R. Belmont]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Street Games II [Angelo Salese, Mariusz Wojcieszek]
Boong-Ga Boong-Ga (Spank'em!)
[R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan,
M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union,
Pierpaolo Prazzoli]


New clones added
----------------
Warriors of Fate ('sgyxz' bootleg) (not working) [angelosa]
Print Club 2 Felix The Cat (Rev. A)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club 2 '98 Spring Ver
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Hyperspace (bootleg of Asteroids) [Byte Surfer]
Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1)
[Brian Troha, Smitdogg, The Dumping Union]
X-Men (4 Players ver ADA) [Bonky0013]
Print Club Goukakenran (J 991104 V1.000)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Olive (J 980717 V1.000)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club 2 '98 Autumn Ver (J 980827 V1.000)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Kome Kome Club (J 970203 V1.000)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union]
Dumped HDD for Photo Play 2000 v2.01 [Team Europe]


New games marked as GAME_NOT_WORKING
------------------------------------
Dungeon Explorer (Tourvision PCE bootleg)
[Charles McDonald, Clawgrip, AUMAP]
Unknown BMC Poker Game
Gone Fishing 2
Chess Challenge 2 [SoftwareThis]
EZ Touch [XingXing]
Sega Shooting Zone
Bounty Hunter [Gatinho]



0.144u7
-------


MAMETesters Bugs Fixed
----------------------
- 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various
places; sprites clipped in middle of screen. (Aaron Giles)
- 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save
states eventually crashes MAME upon loading (R. Belmont)
- 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK
(Aaron Giles)
- 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles)
- 03761: [Graphics] edrandy and clones: Do not see the clouds in the
background (hap)
- 04508: [Graphics] charlien: Little graphic garbage (David Haywood)
- 04623: [Timing] drivers that use SCREEN_VBLANK: change from
SCREEN_EOF to SCREEN_VBLANK regressed timing (hap)
- 04637: [Graphics] chukatai: Garbage sprites on the left side of the
screen. (David Haywood)
- 04633: [Graphics] rollerg and clones: Graphics corruption on right
side of screen (Aaron Giles)
- 04638: [Graphics] All sets in hng64.c: Missing 3D graphics.
(Aaron Giles)
- 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles)
- 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after
OK with debug build (Aaron Giles)
- 04620: [Documentation] j6cpalb: In according with ACE flyer, the
exact release year is 1998.
- 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics
(Aaron Giles)
- 04624: [Graphics] blswhstl, detawin: Missing graphics (hap)
- 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap)
- 04618: [Documentation] All sets in taito.c: All sets in this driver
are made by "Taito do Brasil".
- 04617: [Documentation] rally: According to ipdb.org reports, the
exact release year is 1980.
- 04616: [Documentation] radcl_l1 and clones: The correct description
is "Radical!..." with the exclamation point.
- 04615: [Documentation] rackempp: The correct description is "Rack
'em Up! (Pinball)".
- 04613: [Graphics] pballoon: Scrolling problem (hap)
- 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK
(MooglyGuy)
- 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region
information (hap)
- 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display
the disclaimer. (Curt Coder)

Source Changes
--------------
Rewrote tilemap.c as a C++ class. For now kept the global functions
and just inline mapped them to the class. Will do a pass soon to
actually update drivers to use the C++ methods directly. Also, the
tilemap callbacks are now delegates which should make for cleaner
integrating into modern devices and drivers going forward.
[Aaron Giles]

Add libjpeg; converted Sliver to decompress pictures on the fly
[David Haywood, R. Belmont]

Remove support for 4bpp packed graphics. These only manifested for
drivers that used GFX_RAW support for 4bpp systems, and yet we had a
bunch of extra code to support it. Updated these drivers to do without
it and removed all the extra code for supporting it. [Aaron Giles]

tagmap is just a C++ template now. Added iterators to it as well.
Updated a few outlying uses. [Aaron Giles]

VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a
bunch of kludges [Angelo Salese]

CGA: fixed display disable read flag [Angelo Salese]

i386: BTR and page fault fixes [Carl]

i386: basic implementation of FIST and FBLD FPU instructions. [Barry
Rodewald]

i386: Fixed BSR/BSF and CMPS based on test-i386 output. [Barry Rodewald]

VGA: first attempt at adding proper refresh rates [Angelo Salese]

i386: Fixed STR and SLDT instructions. [Barry Rodewald]

Added Intersil IM6402 UART emulation. [Curt Coder]

Added documentation (pinout/dips/chip ID) for popobear based on PCB
picture and manual. [Tafoid]

i386: fixed a bug with JCXZ opcode [Carl]

Changes for GCC 4.7 compatibility [Belegdol]

Added FLAC (lossless audio) codec support plus experimental hooks in
samples and chdman. Bumped up CHD-CD hunk size to get better
compression ratios on both zlib and flac. [David Haywood, R. Belmont]

i386: Made stack limit checks better handle the difference between 16
and 32-bit stacks in IRET and RETF. [Barry Rodewald]

i386: Stopped IOPL from being changed by IRET when CPL is zero. [Barry
Rodewald]

ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]

Further Stepper clean-ups [J. Wallace]

floppy: Do specific UI handling [O. Galibert]

Added Pluto 5 technical notes about clocks, EPROM config, and
addresses/data scrambling for different EPROM types on 16-bit mode.
[Roberto Fresca]

Move devices into a proper hierarchy and handle naming and paths
consistently for devices, I/O ports, memory regions, memory banks, and
memory shares. [Aaron Giles]

Fixed pcap network device search [Carl]

Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser
Robo to use deco generic sprite device [David Haywood]

Major overhaul of VGA memory handlers, added CGA, monochrome emulation and
fixed text banking while at it [Angelo Salese]

Rewrote i386 x87 emulation: [Phil Bennett]
* Use SoftFloat arithmetic functions
* Implemented tag word updates
* Implemented status word/exception flag updates
* Implemented stack underflow/overflow behaviour

i386: Various protection mode fixes. [Carl]

Fixed some dipswitch defaults and added diplocations to many Konami
and Namco games. [kanikani]

i386: added 32-bit operand size version of SMSW [Barry Rodewald]

Fixed bad assumption by the (pre)GX video mixer [R. Belmont]

ksys573: fix disk regions, games boot again [R. Belmont]

taitogn: fix card region, games boot again [R. Belmont]

Verified and corrected the Sega Security CPU number (317-xxxx) for one
of the two unknown Turbo Out Run sets. [Brian Troha]

oki6295: force creation of banks so loading a state from after the
game has set a bank before the game sets the bank doesn't die
[R. Belmont]

SDL: don't show misleading message for .BDF UI fonts
[R. Belmont, The Flying Ape]

i386: Major update to segment limit and protection checking. [Carl]

Fixed VGA memory map writes [Grull Osgo]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C.
Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union]


New clones added
----------------
Carrier Air Wing (bootleg) [Bonky0013] (not working)
Flying Shark (bootleg, set 2) [Bonky0013]
Arcana Heart [Dumping Union]
Rapid Fire v1.1 (Build 238) [Brian Troha, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Ichi Ban Jyan [Guru]
Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union]
Virtua NBA (prototype) [Arzeno Fabrice]
Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]



0.144u6
-------


MAMETesters Bugs Fixed
----------------------
- 03685: [Sound] reaktor: No sound (hap)
- 03568: [Crash/Freeze] lockload, gunhard: Access Violation after OK (hap)
- 04189: [Gameplay] fireshrk: Inputs aren't read consistently (hap)
- 04601: [Speed] vimana: game suffers major slowdowns (hap)
- 04602: [Documentation] pb_l5 and clones: The correct description is
"PIN-BOT..." and the exact year of production is 1986.
- 04600: [Documentation] pfevr_l2, pfevr_p3: The correct descriptions
are "Pennant Fever (L-2)" and "Pennant Fever (P-3)".
- 04599: [Documentation] pz_f4 and clones: The correct description is
"The Party Zone...".
- 02234: [DIP/Input] chboxing: Unable to navigate Test Mode menu (hap)


Source Changes
--------------
softlist: Fix entry count tracking issue [O. Galibert]

vamphalf.c: Added correct speedup for Toy Land Adventure. Demoted Mr.
Kicker to not working again. There is a serious bug with the nvram
handling (possibly due to a core bug) which causes the game to break
entirely if you get a high score and it rewrites nvram. [Dave Haywood]

i386: Made a start at Virtual 8086 Mode. Not fully working yet,
though. Fixed an issue where two address or operand size prefixes
would cancel each other out. [Barry Rodewald]

Optimized PGM video rendering for a speedup in some video heavy cases
[David Haywood]

Reinstated the old KOV protection simulation given that the ARM still
hasn't been dumped [David Haywood]

arm7: some code reorganization, used a jump table for a small speedup
[David Haywood]

i386: Fixed high bits in eflags register from being changed by POPF,
and VM and IF flags from changing depending on privilege level. Fixed
exception error codes in protected mode. Further work on virtual 8086
mode. EMM386 will now load, but will still die a few seconds later.
[Barry Rodewald]

Enabling load of multi part softlist items on all available device
[Fabio Priuli]

ARM7: Gave ARM mode its own file & cleaned up formatting/indenting
[David Haywood]

i386: Bit more progress towards getting 386 enhanced mode Windows
running. [Carl]

beaminv.c: added color overlay [MASH]

Added support for 2 drives on IDE controller [Miodrag Milanovic]

Major bitmap-related changes throughout the system: [Aaron Giles]
There are almost certainly some regressions lurking. Let me know if
something seems busted.
Bitmaps are now strongly typed based on format. bitmap_t still exists
as an abstract base class, but it is almost never used. Instead,
format-specific bitmap classes are provided:
bitmap_ind8 == 8bpp indexed bitmap_ind16 == 16bpp indexed bitmap_ind32
== 32bpp indexed bitmap_ind64 == 64bpp indexed bitmap_rgb32 == 32bpp
RGB bitmap_argb32 == 32bpp ARGB bitmap_yuy16 == 16bpp YUY
For each format, a generic pix() method is provided which references
pixels of the correct type. The old pix8/pix16/pix32/ pix64 methods
still exist in the short term, but the only one available is the one
that matches the bitmap's pixel size. Note also that the old RGB15
format bitmaps are no longer supported at all.
Converted model1, megadriv, and stv drivers away from the RGB15 format
bitmaps.
New auto_bitmap__alloc() macros are provided for allocating the
appropriate type of bitmap.
Screen update functions now must specify the correct bitmap type as
their input parameters. For static update functions the SCREEN_UPDATE
macro is now replaced with SCREEN_UPDATE_RGB32 and SCREEN_UPDATE_IND16
macros. All existing drivers have been updated to use the correct
macros.
Screen update functions are now required for all screens; there is no
longer any default behavior of copying a "default" bitmap to the
screen (in fact the default bitmap has been deprecated). Use one of
the following to specify your screen_update callback:
MCFG_SCREEN_UPDATE_STATIC(name) - static functions
MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members
Because the target bitmap format can now be deduced from the screen
update function itself, the MCFG_SCREEN_FORMAT macro is no longer
necessary, and has been removed. If you specify a screen update
callback that takes a bitmap_ind16, then the screen will be configured
to use a 16bpp indexed bitmap, and if you specify a callback that
takes a bitmap_rgb32, then a 32bpp RGB bitmap will be provided.
Extended the bitmap classes to support wrapping a subregion of another
bitmap, and cleaner allocation/resetting. The preferred use of bitmaps
now is to define them directly in drivers/devices and use allocate()
or wrap() to set them up, rather than allocating them via
auto_bitmap_*_alloc().
Several common devices needed overhauls or changes as a result of the
above changes:
* Reorganized the laserdisc base driver and all the laserdisc drivers
as modern C++ devices, cleaning the code up considerably. Merged
ldsound device into the laserdsc device since modern devices are
flexible enough to handle it.
* Reorganized the v9938 device as a modern C++ device. Removed
v9938mod.c in favor of template functions in v9938.c directly.
* Added independent ind16 and rgb32 callbacks for TMS340x0 devices.
* All video devices are now hard-coded to either ind16 or rgb32
bitmaps. The most notable is the mc6845 which is rgb32, and
required changes to a number of consumers.
* Added screen_update methods to most video devices so they can be
directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
tons of stub functions.
Added new template device_delegate which wraps a regular delegate and
includes a string pointer to a device tag, which can be simply
resolved later. Converted the screen_update delegates to to be based
on this. Changed the mechanism by which screen formats are auto-
deduced. Converted SCREEN_EOF to use these delegates as well, so now
there is MCFG_SCREEN_EOF_STATIC/ DRIVER/DEVICE just like
MCFG_SCREEN_UPDATE.

Death to SCREEN_EOF, which was ambiguously called either at the start
or end of VBLANK depending on the video flag
VIDEO_UPDATE_AFTER_VBLANK. Replaced with SCREEN_VBLANK callbacks which
are called both at the start and end of VBLANK, so you can operate
either way, and be explicit about it. Updated all callers. Also
updated screen_device to use device timers and some other minor
cleanups.

Beginning to implement page faults [Carl]

Created new testcpu driver that shows how to develop an empty test
driver that (ab)uses the core to single step a CPU executing arbitrary
instructions and capturing before/after state and tracking memory.
Currently this driver is always compiled, but is not referenced in
mame.lst. [Aaron Giles]

Cleanup of bitmap classes now that formats and bpp are dictated
strictly by the type. Also added code to more aggressively align the
bitmap base and rowbytes, and create a resize method which attempts to
re-use existing memory rather than always reallocating. [Aaron Giles]

i386: Added I/O permissions. [Carl]

Added new method screen_device::register_screen_bitmap which allocates
a given bitmap to match the screen size and resizes it as appropriate
when the screen size changes. Updated all the obvious spots in the
code where this could be leveraged. [Aaron Giles]
Move allocate/resize methods in the bitmap classes down into bitmap_t
because they no longer have any dependency on the bitmap format or
type.
Ensured that the bitmap's palette remains set across a resize call (it
is lost doing an allocate).

[N64] Various changes: [MooglyGuy, Happy]
* Converted AI / VI / MI / RI / SI / PI into a modernized device
* PI DMA now takes place after an appropriate delay to simulate
transfer time
- SP DMA no longer rejects transfers of 0 bytes (should transfer one
8-byte word)

x87: fix for single-precision operations [Peter Ferrie]

Capcom ZN-1 update [Team CPS-1]:
* Redumped and fixed MASK ROMs in ts2, ts2j to match real pcb
(Smitdogg, The Dumping Union)
* Minor fixes



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Toy Land Adventure [f205v, The Dumping Union]


New clones added
----------------
Gals Panic S - Extra Edition (Europe) [Hartenberger, arcadiabay.de]
Western Gun Part II [Andrew Welburn, Bela Harcsa]


New games marked as GAME_NOT_WORKING
------------------------------------
Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
[f205v, The Dumping Union]
Touch de Uno! 2 [f205v, The Dumping Union]



0.144u5
-------


MAMETesters Bugs Fixed
----------------------
- 04594: [Sound] All sets in wiz.c: Missing Sound and/or Music (Darq)
- 04590: [Sound] firebarr: Music randomly blocks on the last sound and
plays it forever (Alex Jackson)
- 04589: [Crash/Freeze] mstworld: Access Voilation before OK (hap)
- 04573: [Gameplay] spangbl: Die too quickly during attract mode
(timing) (hap)
- 04584: [Crash/Freeze] Various sets in namcob1.c: Failure to boot
past post or disclaimer screen (hap)
- 04582: [Gameplay] bkrtmaq quiztou numanath swcourt swcourtj exvania
exvaniaj: some games fails to pass selftest or freeze after
copyright information (hap)
- 04301: [Sound] cobram3: Game plays using Mach 3 sound effects
instead of Cobra Command ones. (Mariusz Wojcieszek)
- 04581: [Gameplay] brapboys: game loops on crc check (hap)


Source Changes
--------------
Fix for inverted RON / REACH buttons in kiwames [Angelo Salese, Fujix]

Ported PC CGA device emulation from MESS to MAME, and updated Filetto
and Tetris (KR) to use it accordingly [Angelo Salese]

Added proper background hook-up for Tetris KR [Angelo Salese]

Added preliminary superimposing flag for CGA, and implemented for
Tetris KR, now it properly mixes between CGA graphics and external
background [Angelo Salese]

Added 'buzzer' sound to Filetto and Tetris KR [Angelo Salese]

CPS-1 update [Team CPS-1]:
* Dumped and added MB63B.1A PAL to slammast and clones (Kold666)
* Fixed mbomberj, mbombrd, mbombrdj Q-Sound ROMs labels and
locations, added Q-Sound PALs

Worked around 0x3d8 VGA reading, and fixed California Chase in using
the right VGA card [Angelo Salese]

Hooked up a proper VGA card for Psychic Force 2012 (waiting for
further info about the VGA card used) [Angelo Salese]

Added Tourvision bios ver. 52 [f205v, Corrado Tomaselli]

Fixed Atari logo bad colors at POST in Area 51:Site 4 [Angelo Salese]

Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to
a reference. Remove redundant machine parameter from SCREEN_EOF.
Remove old vestiges of driver_device video_eof override since it
wasn't being used. Update all multi-screen games to use separate
functions for each screen (calling into common code where
appropriate). [Aaron Giles]

i8251: Implemented transmit and receive data callbacks [Barry
Rodewald]

arm7: implemented MMU permission faults [Tim Schuerewegen]

arm7: return correct MMU ID Code register values for ARM920T/ARM7500
[Tim Schuerewegen]

s3c24xx: lots of changes for future Happy Fish 302-in-1 and Palm Z22
(mess) drivers [Tim Schuerewegen]

chdman: fixed -extractcd of images with postgaps. CHDs do not need
reconversion, this was an -extractcd problem only. [R. Belmont]

Implemented every single documented x87 co-processor opcodes in 386+
CPU cores [Angelo Salese]

Converted bitmap_t and rectangle into proper classes. Replaced
BITMAP_ADDR* macros with bitmap->pix* functions, and moved
bitmap_fill() to bitmap->fill() among other similar changes. Bitmap
fields now only available via accessors. Replaced sect_rect with &=
and union_rect with |= operators for rectangle classes. Some general
cleanup as a result of these changes. [Aaron Giles]

Implemented generic functions for RDMSR and WRMSR opcodes in Pentium
CPU core (i.e. no MSR is actually hooked up so far) [Angelo Salese]

Hooked up device in Savage Quest, dies at floppy error [Angelo Salese]

Hooked up devices for X-Tom 3d, gets to BOOT error if you soft reset
once [Angelo Salese]

segae.c: Updated driver to use the implementation from
src/emu/video/315_5124.c and modernized driver.
[Enik Land, Wilbert Pol]

Bulk converted cliprect * to cliprect & across the system. This makes
cliprects mandatory everywhere. In general, cliprects were being
correctly passed through the video side of most drivers already, so it
is mostly a semantic change. Note that with my previous change,
bitmaps have cliprects, so if you just want to clip to the bitmap's
boundaries, pass bitmap->cliprect() instead of NULL (which is no
longer permitted). [Aaron Giles]

68HC05: CLR instruction should not affect the carry flag. Verified
with Freescale programmer's manual. [R. Belmont]

Hooked up basic devices in Queen and Midway Quicksilver HWs [Angelo
Salese]

mcr.c: added twotiger stereo 8-track tape sample playback
[italie, Mr. Do, hap]

Bulk conversion of bitmap_t * to bitmap_t & . With this change the
parameters for the global SCREEN_UPDATE callback match the parameters
for the driver_device version. Added allocate() and deallocate()
methods to bitmap_t to permit cleaner handling of bitmaps in drivers
and modern devices. [Aaron Giles]

m680x0: fix case where the MMU trashed memory [R. Belmont]

Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped), and
SCREEN_UPDATE(generic_bitmapped). In their place, each screen_device
now maintains a default bitmap which is automatically copied to the
screen on each update if no SCREEN_UPDATE function is provided and if
no driver_device::video_update override is present. This bitmap can be
found by querying the screen's new default_bitmap() method.
[Aaron Giles]

Hooked up devices and flash loading for Funky Ball, game currently dies
at a Voodoo color DAC register check [Angelo Salese]

Removed old C-based interface to astrings. astring exists only as a
class now. Updated all stragglers (mostly tools) to use the class
form. [Aaron Giles]

[MCS48] Fixed I8021/I8022 clock divider. [Curt Coder]

CPS-3 update [Team CPS-1]:
* Dumped and added Street Fighter III 3rd Strike Euro BIOS, unlocked
2 new sets
* Reordered all sets per release date
* Minor fixes

ARM7: Fixed 39-in-1 booting. [Tim Schuerewegen]

aquarium.c: removed region hack, fixed offtune music, fixed testmode
[hap]

chdman: don't be case sensitive on the input type extension
[R. Belmont]

OS/2 updates [KO Myung-Hun]

Fix four spc700 opcodes which didn't disassemble correctly [kevtris]

i386: Moved stack changes to be after protection checks in RETF and
IRET Made ARPL protected mode only Added protection checks when MOVing
to a segment register. [Barry Rodewald]

Added delayed interrupts in idectrl to enable booting on some older
bioses [Carl]

scsihd.c: Get sector size from CHD metadata to support old 256
bytes/sector SASI drives, and allow hard disk image subdevices.
[Curt Coder]

started converting steppers to simulate actual behavior in a more
logical way, rather than using hardcoded tables [J. Wallace]

PGM driver cleanups. [David Haywood]

Rainbow Island driver cleanups + rename to avoid mess conflict
[David Haywood]

Improved puzzli2 protection simulation [iq132]

uiimage/diimage: Dumbify the menus and add a control layer
[O. Galibert]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Quizard 1.8 [Klaus Sommer, Team Europe, The Dumping Union]
Quizard 2.3 [Klaus Sommer, Team Europe, The Dumping Union]


New clones added
----------------
Rival Schools: United By Fate (Euro 971117)
[Corrado Tomaselli, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)
[Layne, Smitdogg, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)
[Layne, Smitdogg, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
USA Pro Basketball (Tourvision PCE bootleg) [Clawgrip]
Thunder Blade (Tourvision PCE bootleg) [Clawgrip]
Power League IV (Tourvision PCE bootleg) [Clawgrip]
Rastan Saga II (Tourvision PCE bootleg) [Clawgrip, AUMAP]
Quizard 3.4 [Klaus Sommer, Team Europe, The Dumping Union]
Virtuality SU2000 [Phil Bennett, SailorSat]
7 Smash [Yohji, Smitdogg, Charles MacDonald, The Dumping Union]



0.144u4
-------


MAMETesters Bugs Fixed
----------------------
- 04556: [Interface] Changing INC and DEC inputs, results in .cfg file
issue (hap)
- 04569: [Interface] Changing INC in UI menu changes DEC instead
(Olivier Galibert)
- 04575: [Interface] [UI] Box no longer drawn around physical DIP
locations (Olivier Galibert)
- 04574: [Speed] Many sets in snowbros.c: Graphic and gameplay
slowdown (Angelo Salese)
- 04578: [Graphics] mwalk: Graphics corruption after a few seconds of
gameplay (Alex Jackson)
- 04572: [Crash/Freeze] Many sets in dynax.c, royalmah.c: Failure to
boot/Hang at Post (Angelo Salese)
- 04536: [Sound] flicky, flickys2: Z80 PIO issues causing missing
music (hap)
- 03457: [Graphics] choplift: Choplifter (8751 315-5151) scrolling
problems (hap)
- 04558: [Gameplay] wboy and clones: 'gameplay smoothness' issue (hap)
- 04576: [Crash/Freeze] geebee, geebeeb, geebeeg: freeze when starting
the game (hap)
- 04570: [Crash/Freeze] wof: Black screen (Brian Troha)
- 04562: [Crash/Freeze] All sets in namconb1.c: Failure to boot past
post or disclaimer screen (Angelo Salese)
- 04564: [Crash/Freeze] dwex, drgw3 and clones: Access Violation after
OK (Angelo Salese)
- 04566: [Sound] rockragej, rockrage, rockragea: Stereo output is not
implemented. (Angelo Salese)
- 04563: [Crash/Freeze] thedeep: Access Violation (Angelo Salese)
- 03538: [Sound] salamand, lifefrce, lifefrcej, salamandj: Music is
too quiet in Salamander and Lifeforce (Fujix)
- 04565: [Sound] salamand, lifefrce: Reversed Stereo (Angelo Salese)
- 04559: [Documentation] m5draclb: The correct description is "Ooh Aah
Dracula Club (Barcrest) (MPU5)".
- 04557: [Documentation] m5bankrl: The correct description is "The
Bank Roll (Barcrest) (MPU5)".


Source Changes
--------------
Forte Card improvements: [Roberto Fresca]
* A lot of work on inputs.
* Added DIP locations.
* Lamps documentation and support.
* Added Lamps layout.
* Fixed and simplified inputs. Now Owner, Rental and Credits are
proper toggled service keys.
* Improved the button-lamps layout with the half and double addition
for betting in the gamble stage.
* Reverse engineering and partially documented the serial EEPROM
data.
* Added a clean default NVRAM and serial EEPROM.
* Added company and year notes.
* Added technical notes.

Adjusted volume levels in nemesis.c to mirror observed levels from PCB
recordings for Salamander/Lifeforce. Partially addresses MT Bug #3538
[Fujix]

Various fixes to California Chase, it currently completes the POST
[Grull Osgo]

Fix to CD-I video code [fgs]

Preliminary save state support to Naomi / AW / DC driver [Angelo
Salese]

Improved SN76477 interface. [Curt Coder]

vigilant.c: fix reversed Demo Sounds dipswitch in kikcubic
[Alex Jackson]

Modernized MSM6242 RTC device [Angelo Salese]

Added incrementing time to MSM6242 device [Angelo Salese]

Added preliminary IRQ generation to the MSM6242, updated drivers that
uses it accordingly and removed various related kludges [Angelo
Salese]

Capcom ZN-1, ZN-2 updates [Team CPS-1]:
* Confirmed and documented game board # for every set
* Properly fixed ROMs labels and locations to match real pcbs
* Marked MASK ROMs in ts2, ts2j as BAD_DUMP, current dumps don't
match real pcbs, added a note
* Replaced HR2-01M.3A in strider2 and clones with proper 32MBit dump
to match real pcb, 2nd half was cutted out
* Added a more accurate title description to some games
* Added some documentation notes to various sets
* Reordered all sets per release date
* Minor cleanups and fixes

Properly hooked up MSM6242 device to Super Kaneko Nova System [Angelo
Salese]

Various avt.c progresses, it now properly shows some gfxs [Angelo Salese]

Removed PC-based sound hack from Mirax [Angelo Salese]

Fix for 8042kbc.c irq generation, now California Chase correctly
accept keyboard inputs [Grull Osgo]

Softlist support cleanup and addition of compatibility filtering
[Miodrag Milanovic]

Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core
bug [Angelo Salese]

Some progresses with atamanot, got a garbled title screen and realized that
the game is heavily protected [Angelo Salese]

Added, and made Mr. Do! use the U8106 soundchip, which as far as I can
tell is 100% identical to the sn76489 non-a, pending further testing.
[Lord Nightmare, plgDavid]

Added a note about pins held high on the Raiden 2 sound Z80. [Lord
Nightmare, balrog]

Converted gamtor.c to use the RAMDAC device [Angelo Salese]

Hooked up VGA device to Photo Play [Angelo Salese]

eeprom.c: Changed the 'erase' function to force all data bits of the
specified address to 1s. [Wilbert Pol]

Other improvements to California Chase, it shows Windows 98 logo
[Grull Osgo]

Fixed VGA line compare register masking, makes Windows 98 logo to
display correctly [Angelo Salese]

Fixed irq ack in Itazura Tenshi [Angelo Salese]

Merged dacholer.c and itaten.c drivers, fixes priority and sprite Y
positions in Dacholer and Kick Boy [Angelo Salese]

Added proper ROM labels for Taxi Driver [f205v]

Various changes for Neo-Geo driver [Johnboy]:
* Marked quizkof MVS AND AES VERSION
* Cleaned up all labels (consistent for all protos now) for prototype
sets (in 99.9% of the cases the correct labels are not known) to:
proto_ID-XX.XX
* Identified product codes for viewpoint, savager and blazstar
* kotm2p m1/s1 parent/clone fix
* Documentation update
* Reflected changes in internal db to xml (except /* Plane x */ )


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Forte Card (Spanish) [Angelo Salese, Roberto Fresca, Rob Ragon]
Itazura Tenshi [Team Japump!!!, Hau, Yohji]


New games marked as GAME_NOT_WORKING
------------------------------------
Special Criminal Investigation (Tourvision PCE bootleg)
[Mariusz Wojcieszek, Clawgrip, Charles MacDonald, AUMAP]



0.144u3
-------


MAMETesters Bugs Fixed
----------------------
- 04550: [Save/Restore] 20pacgal and clones.: Reset after loading with
-autosave enabled. (Tafoid)
- 00287: [Graphics] ikki: another flicker happens newly in the
introduction scene between title and demo-play.
(Angelo Salese)
- 04554: [DIP/Input] gghost: Player 1 constantly moves right on the
screen (hap)
- 04552: [Graphics] ssf2t and clones: flashing garbage during intro
(hap)
- 04358: [Crash/Freeze] roughrac, sgmast: freezes upon attempting to
start a game (Angelo Salese)
- 04553: [Crash/Freeze] All games in toypop.c: Games freeze with
zeroes screen (Angelo Salese)
- 04551: [Gameplay] mastkin: irq_mask_w should be on 0x10B7
(Angelo Salese)
- 04548: [Save/Restore] Many games in mappy.c: Games do not load
correctly using -autosave. (Angelo Salese)
- 04549: [Crash/Freeze] All games in toypop.c: Game fails POST - hangs
(Angelo Salese)
- 04547: [Gameplay] digdug, galaga: Dig Dug gameplay is acting very
odd. Galaga has sound issues. (Angelo Salese)


Source Changes
--------------
Added video, sound and basic i/o to the CES Classic driver, games are
currently sort of playable [Angelo Salese]

Completely removed deprecat.h and partial frame irq hacks from the core.
Full list of drivers changed by this can be found at
http://mamedev.emulab.it/kale/fast/files/deprecat_removal.zip
[Angelo Salese]

Converted Sliver to RAMDAC device [Angelo Salese]

Added ay8910_reset_w() function, used by Joyful Road / Munch Mobile
for resetting the AYs on-the-fly. Fixes substained sounds in the
aforementioned game. [Lord Nightmare, Angelo Salese]

Putted an handling error where filenames are too long [Chad]

Fixed IRQ and NMI generation in Joyful Road driver according to
schematics [Tomasz Slanina]

CPS-1 update [Team CPS-1]:
* Added LWCHR.3A, ST22B.1A, STF29.1A, TK22B.1A, VA24B.1A, YI24B.1A
PALs
* Fixed wofch to use proper EPROM TK2(CH)_07.9A since the previous
dump was found to be bad
* Fixed wof, wofa, wofj, wofch ROMs labels and locations, added
Q-Sound PALs and pcb infos (Kold666)
* captcomm and clones: CCPRG.11D marked as NO_DUMP, the one dumped
was CCPRG1.11D (Kold666)
* Fixed dinoj, punisherj ROMs labels and locations, added Q-Sound
PALs
* Fixed sfzch, sfzbch GFX and sound ROMs labels and locations
* Minor cleanups and fixes

Converted Paint & Puzzle driver to use proper VGA core [Angelo Salese]

Provided PROM dump for Birdiy [f205v, Corrado Tomaselli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Keith Courage In Alpha Zones [Mariusz Wojcieszek]
Alien Crush [Mariusz Wojcieszek]
Pac-Land (United Amusements PC Engine) [Mariusz Wojcieszek]


New clones added
----------------
Exzisus (TAD License) [f205v, Robotype]
Guzzler (Swimmer Conversion) [Kevin Eshbach]
Warriors of Fate 921031 ETC [boredstu]



0.144u2
-------


MAMETesters Bugs Fixed
----------------------
- 04546: [Graphics] pinbo, pinboa, pinbos: Background colour in wrong
(hap)
- 04542: [Crash/Freeze] quiztvqq: mame crash after map screen
(Fabio Priuli)
- 04541: [DIP/Input] qdrmfgp : cannot start game (Angelo Salese)
- 04538: [Crash/Freeze] Many sets: Crash on exit on 32-bit Windows XP
(-video d3d) (Antonio Giner)


Source Changes
--------------
segas32.c: Corrected rom labels and added PCB locations to F1 Super
Lap [The Dumping Union]

Removed ugly functions interrupt_enable_w() and cpu_interrupt_enable()
from the core, and updated all the drivers that used it accordingly.
Full list of drivers changed by this can be found at
http://mamedev.emulab.it/kale/fast/files/cpu_irq_enable.zip
[Angelo Salese]

Fixed scratchy sound in Birdiy, unlike all other Pac-Man HW games irq
mask is at $5001 instead of $5000, so fixing that fixed the sound as
well [Angelo Salese]

Fixed bogus IRQ/NMI mask bit in Yie Ar Kung-Fu (IRQ mask bit was
masking BOTH lines before) [Angelo Salese]

Fixed bogus irq mask to sound CPU in Syusse Oozumou [Angelo Salese]

Fixed bogus irq mask bit in SNK6502 HW games (IRQ mask bit was masking
BOTH lines before) [Angelo Salese]

Removed deprecat.h usage from the following drivers: [Angelo Salese]
* alpha68k.c
* astrocorp.c
* bartop52.c
* beezer.c
* cps2.c
* maxaflex.c
* namcos22.c

Added proper sound to yieartf set [Angelo Salese]

Written a generic RAMDAC device, hooked it up to the sfbonus.c,
blitz68k.c, rltennis.c, chsuper.c drivers [Angelo Salese]

Added 3 opcodes (sfence,fstp,fild) to the i386 processor
[Samuele Zannoli]

Little modifications to ap2_dsk.c and gaelco3d.c/.h to compile with
MSVC [Samuele Zannoli]

Added a placeholder for ohci usb controller in chihiro plus relative
hack to avoid an infinite loop. This allows chihiro to try to
initialize direct3d and to use the nvidia 3d accelerator ...
[Samuele Zannoli]

Converted chsuper.c to ADDRESS_MAP_MODERN [Angelo Salese]

Confirmed Gal Panic 3's clocks and xtals from original PCB
measurements [Corrado Tomaselli]

Added Sound NMI mask to Alpha68k II / V HW games [Angelo Salese]

Converted Beezer to proper vertical screen orientation, being
originally a Galaxian conversion kit that's quite obvious as well
[Angelo Salese]

Converted Super Speed Race Jr video to be vertically oriented
[Angelo Salese]

CPS-1 update [Team CPS-1]:
* Identified and documented pang3n as a bootleg, added a note
* Fixed pang3, pang3j to use proper 128KB EPROM PA3_11.11F instead of
the one resized used by pang3n
* Dumped and added CD63B.1A PAL to dino, dinou (Kold666)
* Dumped and added Q-Sound PALs to dino, dinou, punisher, punisheru,
slammast, slammastu, wofu (3 of 4) (Kold666)
* Dumped and added PALs to pang3 (2 of 3), pang3r1, pang3j, pang3n
(Kold666)
* pang3n -> pang3b
* Minor cleanups and fixes


New clones added
----------------
Space Gun (Japan) [ShouTime]
Space Gun (US) [ShouTime]



0.144u1
-------


MAMETesters Bugs Fixed
----------------------
- 04456: [Graphics] bs94, re900: graphics corrupted/black screen (hap)
- 04535: [Sound] 6532 RIOT device changes causing missing sound in
games (hap)
- 04391: [Crash/Freeze] boscomd, bosco: Bosconian - Game resets at
various times. (hap)
- 03271: [Graphics] galaga and clones: Graphic artifact when booting
(hap)
- 02887: [Graphics] digdug and clones: Sprites disappear off right
screen- cocktail mode player 2 (hap)
- 03266: [Graphics] bosco, galaga, xevious, digdug and clones: Screen
flipping isn't handled correctly (hap)
- 04382: [Graphics] All sets in mappy.c: Cocktail screen offset for
2nd player (hap)
- 04531: [Sound] f1en: Engine noise loops/resets (Tafoid)

Source Changes
--------------
Forte Card improvements [Roberto Fresca, Rob Ragon]
* Added crystal through #define
* Correct clocks for CPU, CRTC and AY8910.
* Added new spanish set.
* Added correct bipolar dump.
* Correct palette routines, plus video resnet.
* Watchdog.
* Added preliminary support for 93SC56 serial EEPROM.
* Added proper serial EEPROM dump.
* Added a ton of technical notes...

Forte Card: Improved the 93SC56 serial EEPROM interface. Added more
findings and technical notes. [Roberto Fresca, Rob Ragon]

Move per emulator constants info into separate class
[Miodrag Milanovic]

Fixed HLSL memory leak and crash on exit on 32-bit targets.
[Ryan Holtz, Bat Country Entertainment]

Modernized zerozone.c and zodiack.c drivers [Fabio Priuli]

Modernized address maps for most skeleton drivers [Fabio Priuli]

Fixed rom mapping and added nvram in pcat_nit.c. Some mini-games in
streetg2 are playable now. [Mariusz Wojcieszek]

SDL updates [R. Belmont, Carl, cgwg]
* pcap network support for OS X and Windows SDL targets
* GLSL tweaks to better support the "CRT" shader

Made default paletteram to be white on Hot Chase start-up, fixes ugly
MAME default palette to be shown at POST [Angelo Salese]

Fixed colors in Forte Card [Angelo Salese]

Implemented RTC in Forte Card [Angelo Salese]

Added support for hard disk softlists [Miodrag Milanovic]

Changed makefile in order to make sequential compilation of MAME and
MESS and their sub targets less resource demanding [Miodrag Milanovic]

Moved V3021 RTC emulation into a proper device, and made it to
increment the time. Hooked this up into pgm.c and fortecar.c drivers
[Angelo Salese]

Hooked up MSM5205 sound to Disco Boy [Angelo Salese]

cps3.c: Documented all sfiii, sfiii2 and sfiii3 existing revisions.
[Team CPS-1]

CPS-1 update [Team CPS-1]:
* Fixed 3wondersu, ffightu1, ffightj1, sf2uc, sf2ud, sf2uf ROMs
labels and positions, added pcb infos to video\cps1.c
* Redumped and fixed sf2ceuc to match real pcb [Dumping Union]
* Restored 4 EPROMs properly dumped in forgottn and marked LW-13.10D
as possible bad dump in forgottnu, see the note
* Fixed inverted EPROMs positions in megaman according to a new USA
91635B-2 B-Board [Dumping Union]
* Added a note about RT_23.13B ROM in wonder3 [Kold666]
* Added some documentation notes to various sets
* Minor cleanups and fixes

Confirmed and adjusted clock speeds for Bomb Jack from PCB
[Corrado Tomaselli]

Fix obvious use-after-free error in device_delete(). [Aaron Giles]

Remove explicit freeing of HLSL shadow_texture, since it is allocated
by texture_create() which does its own tracking and freeing.
[Aaron Giles]

Various changes to the Bally Sente driver [Kevin Eshbach]
* Corrects the rom locations for Trivia Pursuit Baby Boomer edition
* Corrects the rom locations for Street Football
* Added date code to Mini Golf (Set 2), Trivia Pursuit (Baby Boomer
Edition), Night Stocker (set 1), Night Stocker (set 2) and Street
Football

Added PLS100 (82S100) PLA emulation which utilizes a binary JED fusemap.
[Curt Coder]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fruit Bonus Deluxe [Sara S.]
Birdiy
[Alberto Grego, Corrado Tomaselli, Angelo Salese, The Dumping Union]

New clones added
----------------
Pro Soccer (cassette, Japan)
[Team Japump!!!, Hau, Yohji, Charles MacDonald]
Crock-Man [Team Europe, Nico and Thorsten K.]
The Ninja Warriors (US) [Stefan Lindberg, The Dumping Union]
Gun Hard (Japan) [ShouTime]
Gals Panic 3 (Euro)
[Corrado Tomaselli, Alberto Grego, The Dumping Union]
Battle Balls (Asia, earlier)
[Corrado Tomaselli, Alberto Grego, The Dumping Union]
Pepper II - Version 7 [tafoid]
J. J. Squawkers (bootleg, Blandia Conversion) [Corrado Tomaselli, f205v]
World Beach Volleyball (set 3) [Corrado Tomaselli]
Pang! 3 (Euro 950511)
[Corrado Tomaselli, Alberto Grego, The Dumping Union]
B.Rap Boys Special (US) [vintagevideogames.com, Lord Nightmare]
Forte Card (Spanish) [Roberto Fresca, Rob Ragon]
Spiker (2 sets) [Kevin Eshbach]

New games marked as GAME_NOT_WORKING
------------------------------------
Pucky [Foul, Smitdogg, The Dumping Union]

Download:MAME v0.145 Official Binaries
Download: MAME v0.145 Official Binaries (I686 optimized)
Download: MAME v0.145 Official Binaries x64
Download: MAME v0.145 sources
Source: Here

3 Comments:

  1. Happy Anniversary and long life to MAME!!!!

    ReplyDelete
  2. there is no such thing as increments of 16 or 17 on real hardware, MAME is just evenly covering the entire dynamic range on output whereas Kawaks is using an approximation in it's color conversion. MAME was the first emulator to implement proper tile limits based on the board PALs and the CPS2 roms haven't changed for ages.

    trolls...

    ReplyDelete
  3. Anon # 2,

    Then you dont know what you are doing with old roms and have to redownload. Go and complaint somewhere else. It is not for you then. My old roms doesnt work with it but been fixed and update old roms again and everything's working fine with this emulator. You dont know how then it is not for you.

    Anon # 4, just go away and play somewhere else. You are not the devs then you know nothing about it. Go away.

    ReplyDelete

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