2012-07-26

Project64 Git (2012/07/26)

EmuCR: Project 64Project64 Git (2012/07/26) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Dolphin win32-dump Git 3.0-739

EmuCR:DolphinDolphin win32-dump Git 3.0-739 is compiled. Dolphin win32-dump Git is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.

QMC2 SVN r4091

EmuCR: QMC2QMC2 SVN r4091 is compiled. QMC2 is a good GUI for MAME & MESS. QMC2(M.A.M.E. Catalog / Launcher II) is the successor of one of the first XMAME/MESS GUI frontends available, QMamecat (derived from MAMECAT, which was text-only). QMC2 has been rebuilt from scratch as a Qt 4 project. Parts of the design and code were inspired by its predecessor. The new design was made as flexible as possible to minimize dependencies from frontend- and CLI-related MAME changes, which was a major deficiency of QMamecat. QMC2 uses a template-based MAME configuration scheme, which can easily be enhanced with additional command line options (defined in an XML template file).

David Haywood's MAME(tm) WIP - Notes In His Pockets (2012/07/25)

Notes In His Pockets

One thing which has always been of interest to me during my time working on MAME is how games often ended up being unofficially hacked apart and re-released as brand new games from completely different manufacturers. I’ve done articles on this before, showing how a large portion of Korean (and a fair number of European) titles aren’t using original code at all so to anybody who has been paying attention for the last couple of years this statement won’t be seen as any kind of revelation.

Gekko Git (2012/07/26)

EmuCR: GekkoGekko Git (2012/07/26) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Fceux SVN r2558

EmuCR:FceuxFceux SVN r2558 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

BizHawk SVN r2633

EmuCR: BizHawkBizHawk SVN r2633 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

Scarygirl Tool SVN r72

EmuCR: DuraznoScarygirl Tool SVN r72 is released. Scarygirl Tool is a tool to be used for the Steam version of the game.

GameBoy Online (2012/07/25)

EmuCR: GameBoy OnlineGameBoy Online (2012/07/25) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.

MAME SVN r16993

MAMEMAME SVN r16993 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MESS SVN r15676

EmuCR: MESSMESS SVN r15676 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.