2013-02-13

Dolphin GLSL-master Git 3.5-612

EmuCR:DolphinDolphin GLSL-master Git 3.5-612 is compiled. Dolphin GLSL-master Git is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.

PPSSPP Git (2013/02/13)

EmuCR: PPSSPPPPSSPP Git (2013/02/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Nestopia Git (2013/02/13)

EmuCR:Nestopia Nestopia Git (2013/02/13) is compiled. Nestopia has been abandoned for years. It's a great emulator, and losing it would be a shame. The purpose of this project is to keep Nestopia alive as long as possible and make sure it continues to work on modern Linux distributions. In the future, Windows builds may be maintained as well. Enhancements will be made in an attempt to make this the best, most user-friendly, standalone NES emulator on the Linux platform.

renameSET.dat v0.148u1

renameSET.dat v0.148u1 is released. This project came about as a result of the continuous changes that mamedevs provide the names of the sets out whenever a new version of the executable. The reasons for these changes are manifold: correction of previous errors, addition of new games with similar names, etc.. By the time the project has expanded by collecting not only changes the name of the sets but also a kind of statistical data-base.

PCSX Reloaded SVN r82818

EmuCR: PCSX ReloadedPCSX Reloaded SVN r82818 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

RetroArch Wii v0.9.8.3

EmuCR: RetroArch WiiRetroArch Wii v0.9.8.3 is released. RetroArch Wii is a native port on the Wii Platform. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.

PCSX2 SVN r5559

EmuCR: PCSX2PCSX2 SVN r5559 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

Romulus v0.018

EmuCR: RomulusRomulus v0.018 is released. Romulus is a tool. Romulus is a real alternative of your other Rom Managers.

Fceux SVN r2831

EmuCR:FceuxFceux SVN r2831 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

EmuTos CVS (2013/02/12)

EmuCR: EmuTosEmuTos CVS (2013/02/12) is released. EmuTos is a GEMDOS compatible operating system for Atari ST series computers. It is made from Digital Research's GPLed original sources and is a free and open source replacement for common TOS images for Atari ST emulators.

ZX Spectrum 4.net v1.0.4781 Build 26515

EmuCR:Zx Spectrum 4 .NetZX Spectrum 4.net v1.0.4781 Build 26515 is released. ZX Spectrum Emulator for Microsoft Windows, developed under Microsoft .net framework.The emulator currently supports 48k rom, tzx tape file and tape deck emulation, Sound, Border (loading boarders), Basic, Snapshot saving and more ...other supported file formats include sna, z80, tap. The ZX Spectrum emulator was the result of getting to know the .net environment a little better, and since staring have found ourselves up against barriers within the environment leaving no choice but to use some existing native windows calls, thanks Microsoft.