2013-04-29

Fuse v1.1.0 Beta 2

EmuCR: FuseFuse v1.1.0 Beta 2 is released. The Free Unix Spectrum Emulator (Fuse) is an emulator of the 1980s home computer and various clones for Unix, Mac OS X and Windows.

ASAP v3.1.4

EmuCR:ASAPASAP v3.1.4 is released. ASAP is a player of 8-bit Atari music for modern computers. It emulates the POKEY sound chip and the 6502 processor. The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.

RiceVideo Git (2013/04/29)

EmuCR: N64RiceVideo Git (2013/04/29) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).

x360ce SVN r704

EmuCR:x360ce x360ce SVN r704 is compiled. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.

BizHawk SVN r4347

EmuCR: BizHawkBizHawk SVN r4347 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

nds4droid v29

EmuCR: nds4droidnds4droid v29 is released. nds4droid is a free, open source Nintendo DS emulator for Android based on DeSmuME. It is currently in it's infancy but does support most of the features one would expect in an emulator.

Hardcade v1.9.6

EmuCR: HardcadeHardcade v1.9.6 is released. Hardcade is a Frontend multi-arcade emulator for PC with built-in Windows or just Windows PC, it supports the systems of arcade games and game consoles. It allows you to hide windows and have a single interface to play your arcade games and consoles favorites. It is controlled entirely with the joystick or keyboard.

Gearboy Git (2013/04/29)

EmuCR: GearboyGearboy Git (2013/04/29) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Fceux SVN r2943

EmuCR:FceuxFceux SVN r2943 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

AppleWin v1.23.0

EmuCR:AppleWinAppleWin v1.23.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU.

WiiXplorer SVN r259

EmuCR:WiiXplorer WiiXplorer SVN r259 is released. WiiXplorer is a multi-device file explorer for the Wii with a GUI made with libwiigui (by Tantric) and with graphics by NeoRame.

BizHawk SVN r4343

EmuCR: BizHawkBizHawk SVN r4343 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

ZXMAK2 v2.7.3.0 Beta

ZXMAK2 v2.7.3.0 Beta is released. ZXMAK2 is plugin based ZX Spectrum Virtual Machine. On the other side, this is flexible ZX Spectrum emulator. Project written in C#. Currently it works on Windows platform and using Managed DirectX.