zBoy supports some additionnal features, too, like intelligent saving of hi-scores for some games that aren't able to save their hi-scores table by themselves because of the lack of a battery-backed RAM on the cartridge, and improving screen's resolution output using graphic algorithms like Scale2x, Scale3x, eagle... Here you can see a comparison between graphic algorithms supported by zBoy. This is also one of the very few GameBoy emulators that provides a 2-gameboys link emulation, which makes it possible to play some games in 2-players mode on a LAN.
zBoy allows to play GameBoy games using a keyboard or a joypad (or both). The emulator is available for Linux, DOS and Windows (but should compile for other systems without much headache as well).
zBoy v0.53 Changelog:
- Added checks on emulated memory address before writing, to avoid writing in non-allocated areas (Alfred Chicken is not crashing the emulator anymore),
- Fixed a pointer bug that was making zBoy crashing on ROMs with invalid checksums (was trying to fill a NULL pointer with an error message),
- Cleaned up the code to compile without warnings on gcc 4.7.2,
- Fixed interrupts handling (now Bomb Jack and Kingdom Crusade work fine),
- Fixed HALT handling when IME is OFF (zBoy passes the Blargg interrupt test now),
- Dropped GUI support (zBoy is command-line driven only - it's too much of a mess to maintain a cross-platform GUI inside zBoy - should be a separate project, but I won't do it myself),
- Officially dropped DOS support (was de facto dropped a while ago anyway).

Download: zBoy v0.53
Source: Here
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