2014-06-09

BizHawk v1.7.0

EmuCR: BizHawkBizHawk v1.7.0 is released. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk v1.7.0 Changelog:
- New Core: Wonderswan (and WS Color), cygne (ported from mednafen)
- New Core: Add quicknes as an alternative to neshawk, by default for supported boards, quicknes will load instead of neshawk. Note: advanced features such as lua hooks are not supported on quicknes

Emuhawk
- Open GL Rendering, and dropped support for directx and GDI+
- New Display options, including Aspect Ratio correction
- Support mapping hotkeys and input to mouse input and escape key
- Toggle sound hotkey
- Fix – Don’t pass deterministic emulation flag when not in movie mode
- Numerous fixes to default joypad buttons
- Fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg
- Clarify some rom loading error handling, especially in PCE-CD
- Save Screenshot in savestates toggle – add a « big » savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640×480 or higher most likely, TASers should enable this if using high resolutions while TASing!)
- Show currently loaded core in the status bar (including profile information for bsnes)
- Improved input dislay – show immediate input, show previus frame when movie loaded, and different color for auto-hold buttons
- Fix weird sticky input bug
- Extension preferences dialog for ambiguous rom types such as .bin, also if loading one of these without being set, a dialog will pop up allowing you to pick the core
- Trace Logger – Fix blank lines in saving to file or clipboard on some platforms
- Cheats – Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)
- Log Window – support Ctrl+C for Copy Selection
- Hex Editor – fix exceptions thrown when freezing multi-byte addresses
- Controller Config – add a Clear button
- Added .YMV importer.

Movies
- Fix savestate anchored movies (was broken for N64 and SNES, and unknown other scenarios)
- Store all sync related settings in movies, and load them automatically when loading a movie
- Fix loop offset feature
- Save the core name into the header

Play Movie dialog
- Faster preloading of movie data
- Match current game hash not current game name
- Add an Edit context menu item
- Don’t crash on headers with duplicate keys, don’t throw an exception when movie fails to parse

Lua Console
- Refresh button
- Lua Functions List – add search filter
- Add a New Script button
- Don’t ask to save changes when user only toggles lua scripts

Lua Library
- Add event.onexit()
- Add joypad.setfrommnemonicstr()
- Add memory.readbyterange(), memory.writebyterange() (previously only implemented in mainmemory library)
- Add movie.getinputasmnemonic()
- Add bizstring.split()
- memory/mainmemory libraries – add range checking and warnings when attempting out of range read/writes
- Change memory.getmemorydomainlist() to return a lua table instead of a string
- gui.text() – remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText() do anything else
- Fix typo, memory.write_u8 instead of a duplicate memory.write_s8
- Fix event.onframebefore/after being bypassed when turboing (shift+TAB)
- Fix event.framestart() – ability to set buttons
- console.log() – support multiple parameters, and don’t add an extra blank line
- Make print() an alias of console.log()
- Add console.write() and console.writeline()
- Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object
- Add movie.fps()
- Add movie timer lua script that will display the clock time of a movie
- fix client.frameskip(), client.setwindowsize(), client.speedmode()
- Add a gameinfo library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions()
- Fix joypad.set()
- Remove gui.alert()
- Add emu.setregister() – implemented in Atari 2600, 7800, Ti-83, sms/sg-1000/gg
- Lua Functions list – strongly type parameters, and show optional paramters and default values

Virtual Pad
- Analog sticks – when a movie is active show the previous frame’s line
- Analog sticks – add max value boxes
- Support single vs multi-player mode toggling, and put single as the default
- Support Dual Gameboy
- Make clear button also clear the analog control

Ram Search
- Fix float searches and float display
- Show warnings about attempted reading outside a memory domain’s size

Ram Watch
- Set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
- Show warnings about attempted reading outside a memory domain’s size
- Fix Poke parsing error
- Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search
- Fix Duplicate watch bug

Dual GB XML Creator
- « Use Current Rom for all » button (If rom is not inside an archive) for easy XML creation
- Ask before overwriting an existing file
- Automatically load file after saving

N64Hawk
- Fix movie playback (was busted in the 1.6.1 release)
- Controller settings for enabling/disabling controllers and setting Pak type (or set to no Pak)
- Add support for Cpu Type (default is still DynaRec, movie makers should be setting this to Pure Interpetter when recording movies!)
- Add support for the Z64 Rsp Plugin
- Add circular range constraint option, and set by default (better mimics real N64 analog stick range)
- Fix 0 x 0 video size on startup

SNESHawk
- Make performance core the default (movie makers should switch to compatibility mode!)
- Add Accuracy core profile option

NesHawk
- Add Peripheral support (Zapper, Fourscore, Arkanoid Paddle, and Famicom peripherals)
- WARNING: peripherals are not yet supported in movie recordings!
- Add Region override
- Add Board Properties settings dialog (for tweaking the default startup values of mapper variables)
- Make full_nes_palette.nes test work
- Change defalt palette to a « more accurate » one rather than legacy supporting the FCEUX palette
- Support Mappers 30 and 31
- Tracelogger – fix nondeterminism problems
- NES PPU Viewer – Update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
- Speed up new controller routines, significant overall speedup in occasional (bad) games that constantly poll the controllers
- fix desync bug when using reset or power and frame precise save/loadstate

PceHawk
- Note: Previous savestates have become invalid
- Tiler Viewer tool
- Code/Data Logger tool
- Support lua – event.onmemoryexecute/read/write methods
- Add Cart Battery Ram memory domain

SmsHawk
- Note: Previous savestates have become invalid, and sync changes have occured!
- VDP Viewer tool
- Support SMS Bios
- Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
- Implement Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
- Add Region to GameInfo
- Improved TMS-mode sprite render, fixes Bank Panic (SG1000) intro screen
- Improve rendering accuracy of left-column blanking.
- Fix issue with when Sprite Overflow fires.
- rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
- implement VDP/PSG IO port mirroring. passes some additional VDP tests
- Fix Ernie Els Golf GG (has on-cart volatile ram)
- Support « External Cart Ram » mapper for SG1000 (Castle and Othello)
- Support Super Boy 3
- Support terebi oekaki mapper emulation
- Support Korean mappers, fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
- Add option to make 3d games playable. some are actually interesting. sega does what nintendont

Atari2600Hawk
- Fix frame timing infrastructure, all frames are now the same length. This is a SYNC BREAKING change, movies for earlier releases will no longer sync
- PAL support (including PAL detection heuristics)
- Secam support
- Mapper heuristics (now correctly determines mapper on games not in the game database)
- Implement the DPC mapper (Pitfall II), add DPC memory domain
- Implement mappers FE, SB, FA2, EFSC, F8SC, F6SC, F4SC, 0840
- Implement Super Charger (AR mapper)
- Implement multi-cart mappers (togglign games is done via Hard Reset)
- Fix mappers 3E, E7, 3F
- Support Hard Reset (and ability to record in movies)
- Support memory poke on the System Bus memory domain, and ensure safe memory poke on all domains
- Fix aspect ratio (no longer using a 320×262 hack)
- Implement Cart Ram memory domain
- Support setting top line, bottom line, and background color
- In Rom Details dialog, ability to mark an unknown ROM and have it automatically put in the game db

GBHawk
- New frame timing that makes all frames equal in length, and movie times accurate. THIS IS A SYNC BREAKING CHANGE
- Support setting the initial RTC time in movies
- Support chaining the RTC to user system clock, when not in movie mode.
- Make RTC run at the correct 59.7fps (instead of 60fps)
- Fix crash on input display for dual gameboy

GenesisHawk
- VDP Viewer tool
- Support lua emu.getregister(s)
- Gmv importer – support 6-Button controller

Atari7800Hawk
- Record Pal flag into movies

TI83Hawk
- Note: Previous savestates have become invalid
- Palette Config and new default palette

Download: BizHawk v1.7.0
Source:Here

0 Comments

Post a Comment