2014-12-07

MAME Git (2014/12/07)

MAMEMAME Git (2014/12/07) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* tiny text fixes (nw)
* bottom new segment was too short
* Fix SHA1 hash to match CHD output for primevah (nw)
* Merge pull request #60 from mbcoguno/libsdl2-osx
SDL: Fix build with non-framework SDL 2 issue on OS X [mbcoguno]
* Fix build with non-framework SDL 2 issue on OS X
* Don't hard coding SDL execution name.
* Linking Cocoa's library.
* nothing
* Forgot to add gts1.lay (nw)
* Add led8seg (Futaba) and use in gts1.lay
* temp hack
* gamate: clang compile fix. (nw)
* i86: Fixed debugging with segment prefixes. (nw)
* fixed typo in new FLAC include path (nw)
* moved some FLAC files around to match the distribution package structure (nw)
* New NOT WORKING:
2 Spicy [Guru]
Ghost Squad Evolution [Guru]
Primeval Hunt [Guru]
* Merge branch 'master' of https://github.com/mamedev/mame
* These comparisons are still always true because y is UINT8 and array length is 0x100.
Fixes compile process with old Apple GCC. nw.
* compile fix from qmc2 (nw)

Download:MAME Git (2014/12/07) x86
Download:MAME Git (2014/12/07) x64
Source: Here

2 Comments:

  1. New NOT WORKING:
    2 Spicy [Guru]
    Ghost Squad Evolution [Guru]
    Primeval Hunt [Guru]
    they now listed Lindbergh to mame 0_o

    ReplyDelete
    Replies
    1. Who cares hooper, they need to fix the older games first.

      Delete

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