2014-06-30

PCSX2 Git (2014/06/30)

EmuCR: PCSX2PCSX2 Git (2014/06/30) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

Play! Git (2014/06/30)

EmuCR: Play!Play! Git (2014/06/30) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

M+GUI v1.6.0 (r5170)

EmuCR:MameUIM+GUI v1.6.0 (r5170) is compiled. M+GUI new GUI is a stand alone front-end, with similar functionality and interface as MAMEUI.Currently available for Windows and Linux/x11 platforms. M+GUI can automatically download ROMs from FTPs, moreover, it merely downloads the missing roms inside a zip file, resulting a much lower bandwidth consumption.

BizHawk SVN r7088

EmuCR: BizHawkBizHawk SVN r7088 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

MESS SVN r31138

EmuCR: MESSMESS SVN r31138 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

MAME SVN r31139

MAMEMAME SVN r31139 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

rpcs3 Git (2014/06/30)

EmuCR: rpcs3 rpcs3 Git (2014/06/30) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

GBA.js Git (2014/06/30)

EmuCR: GBA.jsGBA.js Git (2014/06/30) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.

1964js SVN r303

EmuCR: N641964js SVN r303 is released. 1964js is the first N64 emulator written in JavaScript (CoffeeScript to JS). It is loosely a port of our N64 emulator for Windows called 1964. 1964 was written in C and C++.

Stella SVN r2940

EmuCR: StellaStella SVN r2940 is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

DeSmuME X432R (2014/06/29)

EmuCR:DeSmuMEDeSmuME X432R (2014/06/29) is compiled. DeSmuME X432R is a modified version of DeSmuME. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

PPSSPP Git (2014/06/30)

EmuCR: PPSSPPPPSSPP Git (2014/06/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Dolphin Git 4.0-1995

EmuCR: DolphinDolphin Git 4.0-1995 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git 4.0-1993

EmuCR: DolphinDolphin Git 4.0-1993 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

jGameBase v0.64-3

EmuCR: jGameBasejGameBase v0.64-3 is released. jGameBase is a Java port of GameBase, a fully-featured retro-gaming emulator frontend and game database utility (e.g. GB64 Collection of C64 games). It supports virtually any emulator for any system and has versatile database searching and filtering. There are databases for Apple II, Atari ST, Coleco ColecoVision, Commodore Amiga, Commodore C64, Commodore VIC20, Nintendo NES, Nintendo SNES, and Sinclair ZXSpectrum.

D2X-XL v1.17.52

EmuCR:D2X-XLD2X-XL v1.17.52 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.