2014-08-11

PCSX2 Git (2014/08/11)

EmuCR: PCSX2PCSX2 Git (2014/08/11) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

rpcs3 Git (2014/08/11)

EmuCR: rpcs3 rpcs3 Git (2014/08/11) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

MAME Plus! v0.154 r5178

EmuCR: MAME Plus!
MAME Plus! v0.154 r5178 is compiled. New version of this MAME Emulator for Windows. MAME Plus! has many features to make it a great unoffical build.

MAME SVN r31603

MAMEMAME SVN r31603 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MESS SVN r31604

EmuCR: MESSMESS SVN r31604 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

Nintendulator SVN r1307

NintendulatorNintendulator SVN r1307 is compiled. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.

BizHawk SVN r7570

EmuCR: BizHawkBizHawk SVN r7570 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

PS3 Tools Collection v2.7.27

PS3 Tools Collection v2.7.27 is released. PS3 Tools Collection is a collection of Windows tools (over 40 of them) for PS3 which includes: DroidMAN, IRISMAN, DPS3 Edat Tool GUI, Bruteforce Edat, PSP2PS3, PS2 Classics GUI, lastGAME Customizer, Bruteforce Save Data, mmRAS, PKG ContentID, ps3gen patcher, PS3 Game Integrity, PARAM.SFO editor, PS3 File Splitter, PS3RIP, PS3_DISC.SFB edit, PS3 PSARC GUI, BruteForce/SCETool Decrypter, PS3 Cheats Editor, PS3 Game Integrity, mmTM_GUI, Create PS3_EXTRA, TXT to Links.xml, PS3 NET Server GUI, PS3 Keys, netmon and renam. Zip archive includes self-extracting RAR archive.

Dolphin Git 4.0-2496

EmuCR: DolphinDolphin Git 4.0-2496 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

RetroArch Git (2014/08/10)

EmuCR: RetroArch  RetroArch Git (2014/08/10) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

Dolphin Git 4.0-2494

EmuCR: DolphinDolphin Git 4.0-2494 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

fs-uae v2.5.10 dev

EmuCR: fs-uaefs-uae v2.5.10 dev is released. fs-uae is a multi-platform Amiga emulator based on UAE/WinUAE, with a focus on emulating floppy-disk and CD-ROM based games. An important feature of the emulator is that it is fully controllable with a gamepad from your couch, with an on-screen GUI, which means that you can easily swap floppies and load save states with your gamepad. fs-uae is well suited to be started from an emulator frontend running on a HTPC, for instance.

WinUAE v2.8.2 Beta 10

EmuCR:WinUAEWinUAE v2.8.2 Beta 10 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.