UME Git (2015/02/01) is compiled. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.
UME Git Changelog:
* fastfred.c: added save state support to all games except imago and imagoa (nw)
These 2 games use the galaxold starfield functions and therefore suffer from the same underlying save problem. Up to now I've not been able to identify the cause.
* Work around Emscripten linking issues by avoiding ar altogether (nw)
See https://github.com/kripken/emscripten/issues/2619
* apple2: properly handle ProDOS-order Microsoft CP/M boot disk [R. Belmont]
* bugfix
* some winprefix.h cleanups (nw)
* restored winprefix.h change by Peter Ferrie (nw)
also moved some code around and only defined strtoll when it is actually
necessary
* Revert "fix compile on MSVC 2012 (nw)"
This reverts commit 9afc7cdb5b57f6b15125d4d207baa7c61ee50287.
* vconv: disabled C4826 again (nw)
* s2000 fix a couple of bugs
* Fix compile with NO_USE_MIDI (nw)
* Remove duplicate and unused code (compare src/lib/util/cstrpool.c) (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Added what we know of Volly Industries game info to ramtek.c comments
Added what we know of Volly Industries game info to ramtek.c comments
* Fix uninitialized var. (nw)
* Fix clang compile. (nw)
* Removed sstream include. (nw)
* Fix clang build. (nw)
Download: UME Git (2015/02/01) x86
Download: UME Git (2015/02/01) x64
Source: Here
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