2017-10-06

CEMU Graphic Packs (2017/10/06)

EmuCR: WiiUCEMU Graphic Packs (2017/10/06) is released. It is a Community Graphic Packs for Cemu. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

CEMU Graphic Packs Changelog::
* Antialiasing restoration (#93)
[BOTW] Make default AA resolution independent
* Update github pages again
* Update Github pages
* fix camera rune dof blur using the same method as zl focus (#91)
* fix camera rune dof blur using the same method as zl focus
* too much?
compared screenshot, previous radius seems too large
* fix
NAVrasZ The Fuzzy Head
* Fix Woolly World version 2
* finish adding version 2
gave up on waiting, plus people complained about the packs that were outdated
* [Sploot] Transfer over BotW DoF fix
Apparently share the same shader, discovered by Crementif in Cemu Discord
* FXAA pack improvements; Integrated Contrasty, better FXAA, less blurry(#92)
Pull request #92
* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
* Updated FXAA implementation. Integrated Contrasty.
* Sharper default settings, to make it look better at native res.
Contrasty isn't on by default, you can change it by editing `f14bb57cd5c9cb77_00000000000003c9_ps.txt` and changing
```
#define ENABLE_CONTRASTY 0
```
to
```
#define ENABLE_CONTRASTY 1
```
in the graphic pack.
* Merge pull request #90 from Crementif/master
* Merge branch 'master' into master
* [Splatoon] [2160p] Remove 0x816 Increased Depth
Caused several things to become black.
* Super Mario 3D World & Captain Toad Treasure Tracker upscaling fixed with general blur fix
Fixed Blur of various levels, mainly made for Captain Toad Treasure Tracker which had various issues like having weird issues with light dots having a grid of dots around it.
* Pulled recent changes, made mergeable with Slashiee's master, fixed Cemu 1.10.0 support
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
* Merge branch 'master' into master
* Proper scaling of Mario Kart 8 and Splatoon Blur Fix
Might or might not have caused an issue, but it's fixed regardless.
* Mario Kart 8 (improved) and Splatoon General Blur Fix
- Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. Showcase
+ Fixed previous low radius
+ Added support for all resolutions by using general blur fix
+ Details: Used Horizontal&Vertical blur, 2 shaders added
- Splatoon now has the general blur fix, added to Quality&Enthusiast. Showcase
+ Details: Used Horizontal&Vertical blur, 2 shaders added
* Merged changes made in the Slashiee's master to my fork. (#1)
* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)
* Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
* [BOTW] Add custom blur shaders (#86)
* Fix some pixelated blur in high res
* forgot to add rule
* double offset to get similar blur
more powah
* move into every res pack (excepth res<= 720) credit to @JoelAlone for finding the what those values does. ps: why github changes file hash...? * [BOTW] FXAA (#88) * Added resolution independent FXAA for BotW * Renamed to give FXAA priority over base graphics packs * Whoops, it didn't fix the replacement FXAA, but rather the AA Removal Fixed AA Removal file names (didn't work before) and added comments to those files. * Fixed Inventory FXAA naming, added comments to those shaders Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU. Download: CEMU Graphic Packs (2017/10/06)
Source: Here

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