SameBoy v0.11 Changelog:
New/Improved Features
* The Cocoa and SDL ports can now rewind the game using a configurable key
* The libretro port can now be compiled for Haiku and Wii U
* The libretro port now has split-screen link cable emulation
* The Cocoa and SDL ports can now under-clock the emulator for a “slow motion” effect
* A new LCD screen filter for both the Cocoa and SDL ports
* The new PPU and timing system introduced an up to 100% performance boost (More details in “Accuracy Improvements/Fixes”)
* A new debugger operator – {...} can now be used to dereference a pointer to a 16-bit value
* Fullscreen support in the SDL port
* Improved audio in the Windows SDL port, on supported versions of Windows
* The delete and unwatch debugger commands are now less strict
* Added joystick hat support to the SDL port
* The Cocoa port now uses Metal on supported Macs for better performance on laptops and less capable desktops
* The Cocoa port now allows specifying a boot ROMs folder, so it can be used with the original boot ROMs
* Improved the Cocoa debugger, it is now more responsive and no longer truncates output
* The lcd debugger command now shows more accurate details about what the PPU is currently doing
* The SDL port now has proper joypad configuration, similar to the Cocoa port
* The SDL port now has more consistent joypad menu navigation, in comparison to keyboard navigation
* Improved analog stick controls in both ports
Accuracy Improvements/Fixes
* This version introduced major accuracy improvements, making SameBoy able to pass:
* All of mooneye-gb’s acceptance tests
* All of Wilbert Pol’s tests
* All of Blargg’s tests
* Improved emulation of analog characteristics of the APU for more accurate sound
* Emulation of an open-bus-like quirk behavior in GDMA and HDMA
* A whole new T-cycle accurate PPU:
* Accurate interrupt timing and blocking
* Sprite timings are now accurate
* Pixel pushing timing is now accurate, for pixel-perfect emulation of Prehistorik Man
* Has accurate memory and register access timings
* Accurate emulation of several timing edge cases related to the halt instruction
* Accurate emulation of a DMA bus quirk on the DMG
* Complete and accurate emulation of the OAM bug, including cases not tested by Blagg’s tests
* Fixed a regression in dmg_sound-2
* Several accuracy fixes in SameBoy’s built-in boot ROMs
* DMA now blocks PPU OAM access
* Correct emulation of wiring both sets of buttons in JOYP
* Fixed a bug where HDMA and GDMA were 4 times faster than they should have been
* I/O register access conflicts are now emulated, including behavior differences between models
* Improved accuracy of the halt bug
* Correct emulation of the DMG STAT-write bug, which is just a specific case of I/O register access conflict
* Emulated an APU glitch where in some edge cases a DIV-triggered APU event is skipped
Bug Fixes
* Minor text adjustments in both the Cocoa and SDL ports
* Fixed the Android build of the libretro port
* The call instruction is now properly symbolicated
* Fixed an issue that caused the Cocoa port to play a beep sound when certain buttons were pressed
* Fixed several graphical issues with some of the filters
* Worked around an SDL bug introduced in the macOS port of SDL
* Fixed a bug where SameBoy froze after leaving turbo mode
* Fixed a bug where the Windows port could not handle Unicode paths
* Fixed a bug where the debugger wrote to the wrong CGB RAM bank
* Fixed a bug where debugging symbols were not properly reloaded
* Fixed save states in the SDL port
* Fixed a bug where battery saves were not always saved in the SDL port
* Fixed a bug where the SWAP instruction was incorrectly disassembled as RLC
* Fixed a bug where the Cocoa memory viewer would play a beep sound and show a warning after resetting the emulator
Misc Internal Changes
* API refinements
* Minor improvements to the Windows build system
* Documented several differences between DMG revisions and CGB revisions, and between DMG and MGB. SameBoy now explicitly targets DMG-CPU-B and CGB-CPU-E, and hopefully more revisions in the future
* The official Windows binaries now use SDL 2.0.8
Download: SameBoy v0.11
Source:Here
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