2018-04-06

Cxbx Reloaded Git (2018/04/06)

EmuCR:Xbox EmulatorsCxbx Reloaded Git (2018/04/06) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

rpcs3 Git (2018/04/06)

EmuCR: rpcs3 rpcs3 Git (2018/04/06) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

Citra Git (2018/04/06)

EmuCR: CitraCitra Git (2018/04/06) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Ryujinx Git (2018/04/06)

EmuCR: RyujinxRyujinx Git (2018/04/06) is complied. Ryujinx is a Experimental Switch emulator written in C#. Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

PPSSPP Git (2018/04/06)

EmuCR: PPSSPPPPSSPP Git (2018/04/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Dolphin Git 5.0-6895

EmuCR: DolphinDolphin Git 5.0-6895 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

mGBA Git (2018/04/05)

EmuCR: mGBAmGBA Git (2018/04/05) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

CEMU Graphic Packs (2017/04/06)

EmuCR: WiiUCEMU Graphic Packs (2017/04/06) is released. It is a Community Graphic Packs for Cemu. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

AppleWin v1.27.1.0

EmuCR:AppleWinAppleWin v1.27.1.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU.

WinVICE SVN r34668

EmuCR: SDLVICE WinVICE SVN r34668 is compiled. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).

WineD3D v3.5

WineD3D v3.5 is relesaed. WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper based on WineD3D, which is an almost full implementation of DirectX used in Wine. Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatiblity with older games, especially on Windows 8 and newer that don't support 16 bit screen modes. Another possible use is to emulate unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code.