Vita3K Git Changelog:
* SceGxm: restrict texture bias and mip count values
* SceGxm: implement some sceGxmDepthStencilSurface* functions
* SceGxm: add function arguments and error checks
* renderer: add support for pal4 and u4u4u4u4 texture formats
* shader: remove duplicated paramters logs
* SceGxm: add missing returns before RET_ERROR
Download: Vita3K Git (2020/11/22)
Source:Here
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