2023-03-02

mGBA Git (2023/03/02)

EmuCR: mGBAmGBA Git (2023/03/02) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
* Highly accurate Game Boy Advance hardware support[1].
* Game Boy/Game Boy Color hardware support.
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Local (same computer) link cable support.
* Save type detection, even for flash memory size[2].
* Support for cartridges with motion sensors and rumble (only usable with game controllers).
* Real-time clock support, even without configuration.
* Solar sensor support for Boktai games.
* Game Boy Camera and Game Boy Printer support.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Rewind by holding Backquote.
* Frameskip, configurable up to 10.
* Screenshot support.
* Cheat code support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video, GIF, WebP, and APNG recording.
* e-Reader support.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP and 7z files.
* IPS, UPS and BPS patch support.
* Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro.
* Configurable emulation rewinding.
* Support for loading and exporting GameShark and Action Replay snapshots.
* Cores available for RetroArch/Libretro and OpenEmu.
* Community-provided translations for several languages via Weblate.
* Many, many smaller things.H

mGBA Git Changelog:
* Qt: Better fps non-zero division check
* Qt: Initialize Shortcut::m_direction
* GBA SIO: Who wrote this code? Oh, me
* Qt: Initialize log-to members
* Core: Negative log types are invalid
* Feature: Initialize z_stream more cleanly
* Core: Fix GBK string memory handling in .cht loading
* Feature: Fix No-Intro cleanup on initial errors
* All: Fix handling of strncat bounds
* GB: Fix potential double-free of non-pristine ROM memory
* Core: Add missing va_end
* GB Memory: Fix potential crash when directly accessing invalid SRAM
* Qt: Fix crash if loading a shader fails
* OpenGL: Fix memory leak in failure path
* GBA Savedata: Fix sanity check in Load
* Qt: Fix full-buffer rewind
* Qt: auto -> auto& cleanup
* CMake: Fix configure issues on clang

Download:
mGBA Git (2023/03/02) x64 : bayfiles gofile pixeldrain zippyshare
Source: Here

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