2026-01-26

DuckStation Git (2026/01/26)

EmuCR: DuckStation DuckStation Git (2026/01/26) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Ensure fields in MemoryViewWidget are initialized
* GameDB: PGXP CPU for World's Scariest Police Chases
* Qt: Fix incorrect tab indices in graphics settings
* Achievements: Warn on shutdown when unlocks are unconfirmed
* Achievements: Add missing lock to GetPauseThrottleFrames()
* Achievements: Fix unsynchronized achievements missing from list
* dep/rcheevos: Prioritize unsynchronized bucket over recently unlocked
* Qt: Fix conflicting accelerators in Settings menu
* Qt: Improve grouping of OSD options
* ImGuiManager: Fix spacing for media capture timer overlay
* Qt: Don't store unneeded references to settings pages
* Qt: Drop workaround for Classic Windows theme change bug
* Qt: Move OSD and Capture settings to their own sections
* GameDB: Adjust cropping in Threads of Fate
* GameDB: Adjust cropping in FF8 and FF9
* GameDB: Disable auto analog in `Mizzurna Falls` (#3689)
* GameList: Fix some interactions with custom serials
* Qt: Fix double save of custom serials
* FullscreenUI: Adjust footer item spacing
* ImGuiManager: Increase font weight for OSD settings
* GameDB: Tighten timing in Wing Commander III
* Spanish (Spain) translation update. (#3688)
* ImGuiManager: Use text font for frame time overlay
* ImGuiManager: Swap fixed-width font to Google Sans Code
* ImGuiManager: Adjust fixed-width font weight based on DPI
* ImGuiManager: Allow renderer switch without destroying context
* ImGuiManager: Fix possible memory leak on shutdown
* Qt: Reflect new defaults in settings help (#3687)
* Qt: Fix recommended value for Optimal Frame Pacing
* Qt: Add option to edit game list serials
* Qt: Make settings update check ignore skipped updates

Download: DuckStation Git (2026/01/26) x64
Source:Here

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