2026-02-22

ScePSX v0.2.0.1

ScePSX v0.2.0.1 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.

ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves

ScePSX Changelog:
🚀 Android Support Released
Android adaptation is complete in this version, now supporting the following platforms:
Android: x64 / arm64-v8a / armeabi-v7a
📌 Supports Android 5.0+, recommended Android 9.0+
📌 The Android version already includes gamedb.
Windows: x86 / x64 / arm
Linux: x64 / arm / arm64 / riscv64 / loongarch64 (Loongson)
📌 riscv64 requires the .NET 8 runtime; run via dotnet ScePSX
macOS: x64 / arm64
📢 Note: For additional platform support, compiling from source is recommended
Bug Fixes
Fixed graphical parameter anomalies in WindowUI after loading save states
Fixed rendering anomalies in all versions when loading save states with PGXP enabled
Fixed Vulkan backend anomalies on macOS
Optimizations
Removed BinaryFormatterSerialization for cross-platform compatibility and security
Optimized DMA transfers
Optimized CDROM for 2400 sector compatibility
⚠️ Save states in this version are completely incompatible with older versions

Download: ScePSX v0.2.0.1 x64
Download: ScePSX v0.2.0.1 Android
Source: Here

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