DuckStation Git (2026/04/30) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* VulkanDevice: Add missing swap of m_allocation
* VulkanDevice: Fix incorrect pointer alignment check
* OpenGLTexture: Fix a couple of incorrect format mappings
* OpenGLDevice: Fix incorrect DSB binding without binding layout
* OpenGLDevice: Fix off-by-one in Map() range check
* OpenGLDevice: Fix incorrect mipmap step in upload
* System: Log disc details when booting
* GPUDevice: Don't reserve unnecessary byte in stream buffer
* MetalDevice: Fix various issues
* D3D12Device: Use move in D3D12DownloadTexture destructor
* D3D12Device: Fix incorrect subresource calculation
* D3D11Device: Fix a couple of incorrect log messages
* D3DCommon: Fix a bunch of copy/paste errors
* System: Add capture file name format options
* GPUDevice: Fix incorrect RG16/RG16F pixel size
* GPUDevice: Fix incorrect log message
* ISOReader: Fix incorrect timestamp calculation
* Sockets: Fix various issues
* PostProcessing/Slang: Add missing Original scale type handling
* PostProcessing/Slang: Fix include depth not being tracked
* PostProcessing/FX: Fix PingPong state not being written back
* PostProcessing: Fix OOB write in ParseVector()
* CDImageM3u: Simplify whitespace trimming
* CDImageCue: Fix inconsistent size in ECMTrackFileInterface::Read()
* CDImageDevice: Fix incorrectly formatted log messages
* CDImageMDS: Fix use of 32-bit fseek()
* CDImagePBP: Fix error propagation in SwitchSubImage()
* CDImagePPF: Fix possible integer underflow in short files
* CDImagePPF: Fix possible overpatching on spanning sectors
* System: Remove a couple of redundant comparisons
* System: Fix some incorrect error messages
* System: Fix video capture args being read incorrectly
* GameDatabase: Add missing flush check for SaveToCache()
* GameDatabase: Fix setting wrong settings object
* GameDatabase: Fix incorrect log messages
* GameList: Fix incorrect constants in played time parsing
* GameList: Remove unused function
* WAVReader: Fix non-s16 handling in SeekToFrame()
* SDLAudioStream: Fix inconsistent start API usage
* CubebAudioStream: Fix a few logging errors
* AudioStream: Fix backend names not being translated on lookup
* InterruptController: Fix incorrect branch hint
* PlayStationMouse: Fix X sensitivity being used for Y
* Justifier: Last byte shouldn't ACK
* Justifier: Remove unused function
* SoundEffectManager: Fix buffer overallocation in upmix/shift path
* MemoryScanner: Set changed flag in RemoveEntryByDescription()
* ImGuiOverlays: Fix incorrect frame time calculation
* ImGuiOverlays: Fix incorrect capture box height
* ImGuiOverlays: Remove unused macro
* VideoThread: Fix incorrect command size
* VideoThread: Fix dead code in VideoThreadEntryPoint()
* VideoPresenter: Fix incorrect changed flag when reloading overlay
* VideoPresenter: Fix incorrect UVs for Rotate180 case
Download: DuckStation Git (2026/04/30) x64
Source:Here
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