2026-05-01

DuckStation Git (2026/05/01)

EmuCR: DuckStation DuckStation Git (2026/05/01) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Fix translation errors (AZ) (#3730)
* GDBServer: Send SIGTRAP on system pause
* GDBServer: Fix double ack after single step
* GDBServer: Fix incorrect hex decode in $M handler
* GDBServer: Fix incorrect shift in $G handler
* TimingEvent: Add missing current_event check in SortEvent()
* CPU/CodeCache: Fix blocks ending up perpetually in interpreter fallback
* CPU/CodeCache: lwc2/swc2 should not read rt in backprop
* CPU/CodeCache: Fix redundant begin/end code write
* Qt: Add null pointer check to hotkey setFilter()
* Qt: Remove redundant setNewBinding() in effect binding
* Qt: Add missing master enable update in cheat settings
* Qt: Fix incorrect settings save after automap
* Qt: Fix incorrect read in texture replacement settings export
* Qt: Fix reading from UI thread in computeImageHash()
* Qt: Fix incorrect signal block in game summary
* Qt: Fix a couple of incorrect config keys in reset path
* Qt: Fix resize-loading case for getCoverForEntry()
* Qt: Fix config binding of audio capture extra args
* FullscreenUI: Use insert_or_assign() in SetCoverCacheEntry()
* FullscreenUI: Fix possible RemoveHook() call on wrong thread
* FullscreenUI: Add fade transition to file selector
* FullscreenUI: Fix file dialog without filter set
* FullscreenUI: Fix possible OOB on bad config
* Achievements: Fix null pointer check in BeginRefreshHashDatabase()

Download: DuckStation Git (2026/05/01) x64
Source:Here

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