PCSX-Redux Git (2026/10/29) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.PCSX-Redux Changelog::
* Merge pull request #2524 from rixnobis/readme-wasm
* README: the browser build only redeploys when the wasm build succeeds
* README: mark the browser build experimental
* README: list the browser build
* Merge pull request #2523 from rixnobis/luaffifb-align
* luaffifb: keep struct member alignment on wasm
* Merge pull request #2517 from rixnobis/wasm-ci
* CI: pin GitHub's SSH host key for the wasm deploy push
* CI: pin the emsdk installer to its 6.0.3 tag
* CI: read-only token for the wasm jobs, no persisted checkout credential
* CI: build the wasm target, and deploy main to tools.psx.dev/redux
* wasm: fix the crash reporter's EM_ASM after the format chore
* wasm: move PCdrv networking out of r3000a.cc
* Merge pull request #2508 from rixnobis/tapcard
* SIO: keep a restored directory flag when a tap card loads lazily
* SIO: an empty tap slot ignores the rest of its transfer
* Merge remote-tracking branch 'upstream/main' into tapcard
* tests/tapcard: pin nugget with the slot D read
* SIO: check a tap card's slot on every byte of its transfer
* Memory cards in multitap slots B to D
Download: PCSX-Redux Git (2026/10/29)
Source:Here
0 Comments
Post a Comment