2026-11-01

DuckStation Git (2026/11/01)

EmuCR: DuckStation DuckStation Git (2026/11/01) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Android: Update translation strings
* VideoPresenter: Add subframe presentation
* VideoPresenter: Only count a missed vblank once per on-time present
* FullscreenUI: Add DrawIntRangeSetting() with formatter
* dep/imgui: Add ImGuiSliderFlags_NoFormat
* System: Include EXE override in save state
* D3D12Device: Log debug layer messages
* D3D12Device: Fix stream buffer allocation catching up to GPU position
* Settings: Pack all bitfields together
* GameDB: Reset SPU on game start for games that loop shell reverb
* System: Add option to reset SPU on game start
* Qt: Remove redundant function
* Qt: Attach log channels menu to button
* Qt: Attach cheat import menu to button
* Qt: Attach memory card editor import/extract icon menus to buttons
* Data: Include Folly in thirdparty.html
* GameList: Fall back to first disc icon for multi-disc games
* System: Centralise disc change menu enumeration
* Image: Expose static methods for flip/svg
* Qt: Replace AsyncPixmapLoader with an async task
* Qt: Fix game list icon cache lookup using game path instead of URL
* FullscreenUI: Use plural formatting for binding timeout
* FullscreenUI: Make popup close button optional, remove title from binding dialog
* Settings: Move folder config key to EmuFolders namespace
* Qt: Show the binding as it's built up in the binding dialogs
* Qt: Use custom QEvent for RunOnCoreThread()/RunOnUIThread()
* Misc: Use MoveOnlyFunction across the board
* Common: Polyfill move_only_function wrapper for Linux/Mac
* Qt: Remove QtAsyncTask
* Qt: Remove QtAsyncTask usage in settings widgets
* Qt: Remove QtAsyncTask usage for cover loading
* Qt: Use functor invokeMethod() overload
* Qt: Remove block parameter from RunOnCoreThread()/RunOnUIThread()
* Qt: Remove blocking RunOnUIThread() in Host::GetClipboardText()
* InputManager: Use movement from rest for sensor binding capture
* SDLInputSource: Use Z axis for sensor tilt
* MemoryCard: Fix OSD icon on first save
* System: Don't hold game list lock while inserting media
* Qt: Load game icons asynchronously
* GameList: Allow choice of icon type
* GameList: Extract ExtractMemoryCardIcon() to function
* InputManager: Unify binding callbacks
* Tests: Split core tests into components
* CPU/Recompiler: Improve ARM64 block protection check codegen
* CPU/Recompiler: Improve x64 block protection check codegen

Download: DuckStation Git (2026/11/01) x64
Source:Here

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