Dolphin SVN changelog:
r3371
OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D
r3372
Wii use source SConsript fix
r3373
Compile fix
r3374
OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots
r3375
just trying some stuff, please don't try to auto build it
r3376
fix wii menu booting: fix if you know a better way :)
r3377
Some clean up
r3378
Fix error #002 for Wad games, also fix the Wii menu black screen, this is still a bit hacky as we don't know where to read the IOS rev, but hey it works :p
r3379
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
r3380
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
r3381
OpenGL: Fixed initial framebuffer so it's not too small
r3382
Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh)
r3383
DSPSpy: Added preliminary support for realtime multiple microcode processing
Download:Dolphin SVN r3383 x86
Download:Dolphin SVN r3383 x64
Source:Here
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