Dolphin SVN changelog:
r4526
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending.
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)
Download:Dolphin SVN r4526 x86
Download:Dolphin SVN r4526 x64
Source:Here
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