Jpcsp SVN changelog:
r1346
Fix for Homebrew: hack for preemptive scheduling is no longer required. This is now correctly implemented by interrupts.
r1347
Fix in VideoEngine: base (and also probably baseOffset) are not list-specific but global variables of the GE. Tested on "Red Bull X-Fighters NPEZ00100".
r1348
- Implemented a Vertex cache: this option has to be activated in the compatibility settings. It improves performance on several applications, but not on all of them.
- Improved vertex shader: skinning (morphing) is now done in the shader when the shader option is enabled.
- Fix several problems in shader
- Other small performance improvement in VideoEngine: e.g. trying the reduce the overhead of initRendering() for each PRIM command.
Combining Vertex cache and shader options gives a huge performance boost in skinning.pbp demo: 40 FPS instead of 8 FPS on my hardware.
Download: Jpcsp SVN r1348
Source:Here
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