Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r178
Fix issue 143: Lamborghini - weird vertical lines
r179
Corrected z-mode emulation.
Removed ini settings:
soft_depth_compare
texrect_compare_func
force_depth_compare
depth_bias
Code refactor: sprites/backgrounds rendermode initialization moved to one common function.
Fixed:
- PPL - fix moving thin line (issue#65)
- GoldenEye - fix intro truck transparency issue (issue#107)
- Centre Court Tennis - fix top upper left white rectangle in intro screen
- Cruis'n World - fix the "green & red" screen and bright game "START" screen (issue#146)
- Waialae Country Club player shadow
- Harvest Moon character shadow (issue#46)
r180
Fix fillrect coordinates clipping.
r181
Add missing else.
Download: Glitch64 SVN r181
Source:Here
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