Then the graphics. After some study at the code me and Haze realized that current rowscroll handling was entirely wrong, since that rowscroll is enabled thru a completely different bit (used by World PK Soccer gameplay) … we studied some videos of the real PCB floating around the net and realized it was actually enabling row select, a kind of effect also used in this game for stretching the tilemap in the vertical axis (effectively doing some pseudo zooming).
We have still to do rowscroll effects for Fire Barrel (used for the sea on level 2 and the canyon on level 6) and several sprite fixes, but I can safely assume that Fire Barrel is a lot more playable now that it ever was. My preliminary hook-up already makes World PK Soccer to have better gfxs than before, but it’s still not 100% right for Fire Barrel …
Source: mamedev.emulab.it/kale/
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