Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.
As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.
D2X-XL v1.15.133 Changelog:
- Fixed: The renderer was extremely slow when rendering transparency on low-end graphics hardware (like Intel IGPs) even when using pureD2 mode or turning off shader usage
- Improved: Depth buffer reads will now be profiled and automatically disabled if they take too long
- Improved: D2X-XL will fall back to alsa if pulse audio cannot be initialized
Download: D2X-XL v1.15.133
Source: Here
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