Jpcsp SVN changelog:
r2015
Identified a new bug in AMD/ATI driver when using shaders: when a disabled vertex attribute is referenced in a shader (even in a non-reachable if-statement), the other enabled vertex attributes are transmitted incorrectly to the shader.
This change provides a workaround for this driver bug when the option "Enable dynamic shader generation" is enabled: this option is now recommended for AMD/ATI graphic cards.
This change has no negative impact on other drivers (e.g. NVIDIA).
r2016
Improved PGD decryption:
- Implemented stream based decryption for large files;
- Added an option to enable/disable original PGD files' extraction;
- Fixed a couple of bugs in the CryptoEngine.
Added the ability to save the last checked option to the filters and resolutions' menus.
Improved full screen handling:
- Switched hotkey to avoid conflicts with other programs;
- Implemented better checks and a more robust code structure;
- Implemented better a real full screen mode transition.
Download: Jpcsp SVN r2016
Source: Here
Great!!!
ReplyDeleteThanks
god of war sparta sigue sin funcionar bien, se ve con fallos graficos y lento.
ReplyDeleteaun activando la nueva opcion, con shaders y vertex o solo shaders, he probado de todo en windows 32 y 64 bits y nada de nada