DeSmuME SVN Changelog:
r3983
ctrlsdl: Fix compilation without OpenGL
Since r3947 ctrlssdl.h breaks the build with a compile
error in build environments that don't have GL.h such as
Mac OS.
[xrmx: define screen_texture anyway to be on the safe side]
Based from a patch from Sidney Markowitz in #3288504
r3984
cocoa: Update copyright year
From rogerman, #3259154
Download: DeSmuME SVN r3984 32bit
Download: DeSmuME SVN r3984 64bit
Source: Here
Besides cpu usage its a great emu and thank you for doing a great job working on it... i know i appreciate the hard work, I note the cpu usage becuz its really the only big problem I seen facing the 32bit ver. If possible, a slight speed upgrade would be great... 10% reduction in cpu would let games run 90% to 100% speed on most 32bit rigs. again thanx for the hardwork
ReplyDelete