2011-05-18

DaedalusX64 SVN r707

EmuCR: DaedalusX64DaedalusX64 SVN r707 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r699
Note : This the last merge to B3 Update, Dev rev 249 is Beta 3 Update

[=>] Merged from Dev branch:

Rev 250 - Salvy
[!] Corrected ucode map for Wave Racer, should be Tri2, not Tri1 (Is never called though, I just nop'd it to be safe)
[!] Eliminate division in Tri1 (saves 30 ops yay)
Rev 251 - Salvy
[~] Stick pc addr directly in GBI1_DL (saves 16 ops)
[~] Tidy GBI1/2 Texture ucode (saves 2 ops)
Rev 252 - Salvy
[+] WIP - Parse cheats when you enter the cheat menu (Note : cheat file is parse/and clear everytime the cheat menu is access!)
[+] ROM name for cheats' format has changed, now it has to match to the roms.ini name of the ROM (this is done for better integration of the GUI, and to avoid conflicts when there's several ROM versions as seen in Zelda)
[+] Added cheatcodes to fix camera movement and pictures in Pokemon Snap U
[~] Corrected small typo in one of Zelda's cheat code
Rev 253 - Salvy
Forgot this
r700
[=>] Merged from Dev branch:

Rev 254 - Salvy
[+] Handle cheat codes at 0xD0000000 and 0xD1000000 ( Ex; Pokemon Snap's camera fix cheat code)
Rev 255 - Salvy
[!] Apply cheat codes only once every 60 VBLs (to avoid hogging the emulator)
[+] Added support for compressed cheats and activator cheats are fully supported as well
[!] Flush saves once per row, instead of 4 times per row (Corn)
[+] Added more cheat codes (mostly compressed and activator cheats for testing)
Rev 256 - Salvy
[~] Forgot this
Rev 257 - Salvy
[!] Made cheat front-end more friendly (always have cheats ready for the user without any hassle)
[!] Only parse the cheat file when the ROM is different than the previous ROM (to avoid unnecessary overhead, thnx Corn for the help)
r701
[=>] Merged from Dev branch:

Rev 258 - Salvy
[!] Disable all active cheat codes when turning off the "Enable Cheat Codes" option. (also do one pass to restore their orig value)
Rev 259 - Salvy
[!] Simplified CheatCodes_Apply
[!] Fixed cheats not showing up after running and exit the same ROM
Rev 260 - Salvy
[!] Make empty entries for cheat codes non selectable
[!] Make entries of cheat codes non selectable when "Enable Cheat Codes" is disable
Rev 261 - Salvy
[+] Added support for GS button cheats, just press SELECT to use them.
[!] Increase cheats to eight per game
r702
[=>] Merged from Dev branch:

Rev 262 - Salvy
[+] Added option to choose the frequency to apply cheat codes (every 31 is the default, activators as cheats that require you to hold certain buttons, require 15 or less though)
[!] Remove delay when entering the menu on newer PSP models (the delay is just a speculative fix for Phats anyways)
[!] Do not allow SELECT (GS Button) to be used if cheat codes are disabled
Rev 263 - Corn
[!] Reduced and changed texture update frequencies
[!] Corrected cheat update frequencies
[!] Fixed compile warning
Rev 264 - Salvy
[~] More corrections to the cheat frequency option
[~] Removed a couple of dead variables
Rev 265 - Corn
[!] Fixed proper apply cheat intervals
[!] Fixed Compiler Warning in 4300.cpp
r703
[=>] Merged from Dev branch:

Rev 266 - Corn
[+] Added Aerogauge speedhack
[!] Slimmed cheat type checking
Rev 267 - Corn
[!] Reworked frame limiter code and added sync to half speed as well as full speed(useful for hyperhackers cheat code in SM64)
Rev 268 - Salvy
[~] Bit of commenting and clean up
Rev 269 - Salvy
[!] Fixed bug in codecount that caused to count bogus values (Thanx Corn for spotting the issue)
[!] Removed hack I had to kill the apply cheat loop early due the bug in codecount
r704
[=>] Merged from Dev branch:

Rev 270 - Salvy
[+] Cache custom ucodes
[~] Minor clean up in CheatCodes_Clear
Rev 271 - Salvy
[~} Minor clean up in audio plugin
[~] Reset LoopVal everyframe
Rev 272 - Corn
[!] Made N64 audio processing buffer much smaller
[-] Removed audio buffer cache write-back
r705
[=>] Merged from Dev branch:

Rev 273 - Corn
[!] Some additional fixes to framelimiter and FPS screen info
Rev 274 - Corn
[!] Better accuracy and further optimizing Frame limiter
[+] Added speedhack for Automobili Lamborghini
Rev 275 - Salvy
[+] Remove offscreen rects and tris [WIP] (Removes annoying black box in Conker)
r706
[=>] Merged from Dev branch:

Rev 276 - Salvy
[!] Fixed regression from dev rev 183 that caused alot of static in Audio_Ucode (Corn)
[!] Reduced BUFFER_SIZE in audio (Corn)
Rev 277 - Salvy
[~} Forgot a few changes from last commit
[+] Added Animal Forest to roms.ini
[!] Clean up left overs of LLE RSP emulation
[+] Added speed hack for MRC - Multi Racing Championship in the cheat database
[!] Ignore SP_PC_REG/SP_IBIST_REG regs (they are only needed in LLE emulation)
Rev 278 - Salvy
[!] Bail out offscreen tris earlier (fixes BSOD in Conker due clipping too many tris)
[!] Fixed debug build
[+] Added hack superman (sky and in game show up now)
[~] Forgot something else from previous commit...
Rev 279 - Salvy
[!] Several clean ups here and there
[~] Removed pilot wings' shadow hack (this is now handle by a cheat, only added the U version, I'll add the rest later)
[+] Added cheatcode deletion (this is disabled since is not used, will enable it if is a highly requested feature)
Rev 280 - Salvy
[~] Changed priority of bIsOffScreen
r707
[=>] Merged from Dev branch:

Rev 281 - Salvy
[~] Small typo in Pilot Wings' shadow cheat
[+] Added all versions for Pilot Wings' shadow cheat
[!] Force enable Pilot Wings' shadow cheat
Rev 282 - Salvy
[!] Force enable OOT menu delay fix and Pokemon Snap's camera movement and picture selection cheats
Rev 283 - Salvy
[!] Fixed detection for 4g PSP3k and OFW (thnx DrCam reporting it and providing required info for it)
[~] Small clean up in CPU.cpp

Download: DaedalusX64 SVN r707
Download: DaedalusX64 Preview Pack (2010-07-27)
Source: Here

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