The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- minor update
- HDMA clocking accuracy update.
- Optimized window layer rendering.
- Optimized the GPU rendering some more, especially the GB-in-GBC sprite rendering, as well as double sprite height mode.
Play Online: GameBoy Online (2011/09/05)
Source: Here
0 Comments
Post a Comment