The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- midscanline rendering improvement.
- Serial timing accuracy update.
- Optimizing the serial i/o write handling.
- Sound system low level (barely audible) static noise was due to a javascript number type floating point precision loss difference.
Play Online: GameBoy Online (2011/09/09)
Source: Here
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