The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- minor optimization.
- Removing zombie volume bug emulation on channel 4 audio, since many games don't play well with it (Probably due to the fact I'm doing CGB-005 model emulation and not CGB-002 or so.).
Play Online: GameBoy Online (2011/09/25)
Source: Here
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