The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Reverting the last commit until I can QA some edge cases appearing.
- Completely changed how the audio buffer underrun event is handled. The emulator itself is run from within the event in order to sustain the buffer when underrunning.
Play Online: GameBoy Online (2011/11/04)
Source: Here
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