The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Error fix
- Manifest update.
- GBC step down to GB mode procedure optimization.
- Fixing a regression from the last commit.
- Changed the master emulator timing from 16 milliseconds to 10 milliseconds.
- Reverting the last commit because firefox has GC issues causing audio glitching when the intervaling is tight.
Play Online: GameBoy Online (2012/01/01)
Source: Here
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