The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Reverting the high pass emulation, as it was implemented poorly, causing minor issues.
- Slight HTML5 manifest alteration to workaround a google chrome bug where chrome fails to properly follow caching spec.
Play Online: GameBoy Online (2012/01/08)
Source: Here
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