Originally written for Mac OS X, and under continuous development for over five years, Oolite is available for Mac OS X (10.3.9 and higher) and PCs running Windows XP, Windows Vista or Linux. It requires at least a 400 MHz processor, 256 MiB of memory, and a graphics card capable of accelerating OpenGL graphics. The game and source code are offered for free under the GNU General Public License.
Oolite v1.76 Changelog:
General
- When using docking clearance, player now gets an extra few seconds when very close to the dock. (Bug #17997)
- Enhanced missile logic for missiles approaching head-on to a target.
- Enhanced damage calculations for collision and missile damage; damage is no longer dependent on target size.
- Changed the manifest screen to better handle situations when too much cargo, passengers, or contracts were being displayed.
- All mission screen choices should now also be selectable by mouse.
- The game now ignores all keys except ‘Space’ on the Arrival Reports screen.
- Enhanced mouse controls to allow maximum pitch.
- It’s now possible to pause the game when the autopilot is running.
- Improved AI for ships scooping cargo.
- Improved sun-skimming NPCs.
Bug fixes
- Non-tonnage commodities are now cleared correctly after a game reset.
- Avoid negative cargo capacity under certain conditions, especially in conjunction with passenger cabins.
- Various additional checks to ensure ship equipment is not lost when it was already installed (eg, damaged during a fight, loading a Commander).
- Fuel price is now displayed correctly for ships which have a fuel charge rate other than 1.0.
- Large ships no longer block the launch queue in stations.
- Fix NPCs getting far-away holding positions while waiting to dock.
- Docking Clearance: Player is no longer given clearance while ships are in the launch queue.
- Aft-firing weapons on an NPC no longer trigger forward-facing weapons.
- No unnecessary auto-save immediately after a manual save.
- Various bug-fixes to better handle entities when the Universe is full which could lead to crashing.
- No more double spaces in the randomly generated planet descriptions.
- The short range chart no longer shows pre-nova system data for nova systems.
- Regression fix: The autopilot disengages when pressing ‘fast-dock’.
- Escape pods should no longer disappear immediately after they launched.
- A damaged Galactic Hyperdrive now correctly aborts the jump.
- Fixed the first witchjump after a galactic jump.
- Improved handling of ships exiting wormholes; various values are properly reset now and NPCs following the player should no longer crash into the NavBuoy.
- It’s no longer possible to pause the game in invalid situations (such as the witchspace tunnel).
- Fix docking music either ending before docking was complete, or continuing to play after a hyperspace jump.
- Sounds no longer continue to play after player death or resetting the game. (Bug #18108)
- Various fixes for large escort groups; especially Thargoid/Thargons.
- Fix Thargoid message overflow. (Bug #18055)
- NPCs now have the same inactive cloaking behaviour as players.
- Ignore passengers and contracts in hacked strict mode gamesaves.
- Fixed various memory leaks.
Mac- specific
- Fix for incorrect playlist selected in iTunes after startup.
- Switching iTunes integration off now pauses iTunes.
- iTunes is muted while the Oolite theme music is played.
Download: Oolite v1.76 for Mac OS X
Download: Oolite v1.76 for Windows
Download: Oolite v1.76 (for 32-bit x86 Linux systems)
Download: Oolite v1.76 (for 64-bit x86 Linux systems)
Source: Here
LOL WTF LOOKS SO UGGLY ONLY GORAN H AND OLD GUYS WILL PLAY THIS CRAP
ReplyDeleteGOING BACK TO MY PS3 LOL